[Mesa-dev] [PATCH 06/17] nir/info: Add a few bits of info for fragment shaders
Jason Ekstrand
jason at jlekstrand.net
Fri Oct 9 06:07:08 PDT 2015
On Fri, Oct 9, 2015 at 6:04 AM, Pohjolainen, Topi
<topi.pohjolainen at intel.com> wrote:
> On Fri, Oct 09, 2015 at 05:58:41AM -0700, Jason Ekstrand wrote:
>> On Fri, Oct 9, 2015 at 12:15 AM, Pohjolainen, Topi
>> <topi.pohjolainen at intel.com> wrote:
>> > On Thu, Oct 08, 2015 at 05:22:38PM -0700, Jason Ekstrand wrote:
>> >> ---
>> >> src/glsl/nir/glsl_to_nir.cpp | 9 +++++++++
>> >> src/glsl/nir/nir.h | 13 +++++++++++++
>> >> src/mesa/program/prog_to_nir.c | 6 ++++++
>> >> 3 files changed, 28 insertions(+)
>> >>
>> >> diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
>> >> index e4aa709..ddacb4e 100644
>> >> --- a/src/glsl/nir/glsl_to_nir.cpp
>> >> +++ b/src/glsl/nir/glsl_to_nir.cpp
>> >> @@ -173,6 +173,15 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
>> >> shader->info.gs.invocations = sh->Geom.Invocations;
>> >> break;
>> >>
>> >> + case MESA_SHADER_FRAGMENT: {
>> >> + struct gl_fragment_program *fp =
>> >> + (struct gl_fragment_program *)sh->Program;
>> >> +
>> >> + shader->info.fs.uses_discard = fp->UsesKill;
>> >> + shader->info.fs.early_fragment_tests = sh->EarlyFragmentTests;
>> >> + shader->info.fs.depth_layout = fp->FragDepthLayout;
>> >
>> > This series replaces in patch 15 the expression:
>> >
>> > fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)
>> >
>> > with this, right? If that is the case, it would be nice to say something in
>> > one of the commits (or perhaps even use a separate patch changing the logic
>> > itself).
>>
>> Not quite. I believe that's replaced with
>>
>> shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)
>>
>> It is used in patch 15 but it's used by the updated compute_depth_mode function.
>
> You are perfectly right, my bad. Sorry for the noise.
That's ok. I'm glad you're going through it carefully enough to
notice these things. You already caught one nasty bug!
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