[Mesa-dev] [PATCH] android: fix shader_enums.c building error
Mauro Rossi
issor.oruam at gmail.com
Sun Oct 11 15:01:30 PDT 2015
Hi,
this proposed patch is not necessary anymore,
../glsl/ dislocated paths are not present anymore in
src/mesa/program/Makefile.sources ,
it was a temporary change in mesa 11.1.0devel sources,
much better this way because to use dislocated paths is not recommended.
Thanks
Mauro
2015-09-23 22:33 GMT+02:00 Mauro Rossi <issor.oruam at gmail.com>:
> Android.mk in src/mesa/program folder needs an adjustement,
> because shader_enums.c can only be found in the relative path
> ../../glsl/shader_enums.c
> ---
> src/mesa/program/Android.mk | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/program/Android.mk b/src/mesa/program/Android.mk
> index ccb0fa5..bcb0ed1 100644
> --- a/src/mesa/program/Android.mk
> +++ b/src/mesa/program/Android.mk
> @@ -56,7 +56,7 @@ generated_sources_basenames := \
> program_parse.tab.h
>
> LOCAL_SRC_FILES := \
> - $(filter-out $(generated_sources_basenames),$(subst
> program/,,$(PROGRAM_FILES))) \
> + $(filter-out $(generated_sources_basenames),$(subst
> ../glsl/,../../glsl/,$(subst program/,,$(PROGRAM_FILES)))) \
> $(subst program/,,$(PROGRAM_NIR_FILES))
>
> LOCAL_GENERATED_SOURCES := \
> --
> 2.1.4
>
>
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