[Mesa-dev] [PATCH 11/11] mesa: clean up comments for gl_current_attrib struct
Brian Paul
brianp at vmware.com
Mon Oct 12 19:45:25 PDT 2015
---
src/mesa/main/mtypes.h | 12 +++++-------
1 file changed, 5 insertions(+), 7 deletions(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 0a54b20..62eb592 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -487,26 +487,24 @@ struct gl_colorbuffer_attrib
struct gl_current_attrib
{
/**
- * \name Current vertex attributes.
+ * \name Current vertex attributes (color, texcoords, etc).
* \note Values are valid only after FLUSH_VERTICES has been called.
* \note Index and Edgeflag current values are stored as floats in the
* SIX and SEVEN attribute slots.
+ * \note We need double storage for 64-bit vertex attributes
*/
- /* we need double storage for this for vertex attrib 64bit */
- GLfloat Attrib[VERT_ATTRIB_MAX][4*2]; /**< Position, color, texcoords, etc */
+ GLfloat Attrib[VERT_ATTRIB_MAX][4*2];
/**
- * \name Current raster position attributes (always valid).
- * \note This set of attributes is very similar to the SWvertex struct.
+ * \name Current raster position attributes (always up to date after a
+ * glRasterPos call).
*/
- /*@{*/
GLfloat RasterPos[4];
GLfloat RasterDistance;
GLfloat RasterColor[4];
GLfloat RasterSecondaryColor[4];
GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
GLboolean RasterPosValid;
- /*@}*/
};
--
1.9.1
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