[Mesa-dev] [PATCH v2] glsl: Enable split of lower UBOs and SSBO also for compute shaders
Francisco Jerez
currojerez at riseup.net
Wed Oct 14 06:38:38 PDT 2015
Marta Lofstedt <marta.lofstedt at linux.intel.com> writes:
> From: Marta Lofstedt <marta.lofstedt at intel.com>
>
> The split of Uniform blocks and shader storage block only loops
> up to MESA_SHADER_FRAGMENT and igonres compute shaders.
> This cause segfault when running the OpenGL ES 3.1 CTS tests
> with GL_ARB_compute_shader enabled.
>
> V2: Changed to use MESA_SHADER_STAGES instead of
> MESA_SHADER_COMPUTE
>
> Signed-off-by: Marta Lofstedt <marta.lofstedt at linux.intel.com>
Reviewed-by: Francisco Jerez <currojerez at riseup.net>
> ---
> src/glsl/linker.cpp | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index c61c76e..c15034b 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -4392,7 +4392,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
> * for gl_shader_program and gl_shader, so that drivers that need separate
> * index spaces for each set can have that.
> */
> - for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) {
> + for (unsigned i = MESA_SHADER_VERTEX; i < MESA_SHADER_STAGES; i++) {
> if (prog->_LinkedShaders[i] != NULL) {
> gl_shader *sh = prog->_LinkedShaders[i];
> split_ubos_and_ssbos(sh,
> --
> 2.1.4
>
> _______________________________________________
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> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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