[Mesa-dev] [PATCH 5/5] glsl_to_tgsi: Use {Num}UniformBlocks instead of {Num}BufferInterfaceBlocks
Iago Toral Quiroga
itoral at igalia.com
Fri Oct 16 02:58:51 PDT 2015
The latter holds both UBOs and SSBOs, but here we only want UBOs.
---
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 06f510d..f481e89 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5388,10 +5388,10 @@ st_translate_program(
}
if (program->shader) {
- unsigned num_ubos = program->shader->NumBufferInterfaceBlocks;
+ unsigned num_ubos = program->shader->NumUniformBlocks;
for (i = 0; i < num_ubos; i++) {
- unsigned size = program->shader->BufferInterfaceBlocks[i].UniformBufferSize;
+ unsigned size = program->shader->UniformBlocks[i]->UniformBufferSize;
unsigned num_const_vecs = (size + 15) / 16;
unsigned first, last;
assert(num_const_vecs > 0);
--
1.9.1
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