[Mesa-dev] [PATCH 1/5] main: Use NumUniformBlocks to count UBOs
Kristian Høgsberg
krh at bitplanet.net
Fri Oct 16 10:57:36 PDT 2015
On Fri, Oct 16, 2015 at 2:58 AM, Iago Toral Quiroga <itoral at igalia.com> wrote:
> Now that we have separate index spaces for UBOs and SSBOs we do not need
> to iterate through BufferInterfaceBlocks any more, we can just take the
> UBO count directly from NumUniformBlocks.
Nice cleanup, all five patches
Reviewed-by: Kristian Høgsberg <krh at bitplanet.net>
> ---
> src/mesa/main/shaderapi.c | 6 +-----
> 1 file changed, 1 insertion(+), 5 deletions(-)
>
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index 6a2f60d..26995ad 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -729,11 +729,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
> if (!has_ubo)
> break;
>
> - *params = 0;
> - for (unsigned i = 0; i < shProg->NumBufferInterfaceBlocks; i++) {
> - if (!shProg->BufferInterfaceBlocks[i].IsShaderStorage)
> - (*params)++;
> - }
> + *params = shProg->NumUniformBlocks;
> return;
> case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
> /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
> --
> 1.9.1
>
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