[Mesa-dev] [PATCH 06/10] vbo: simplify some code in vbo_exec_debug_verts()

Brian Paul brianp at vmware.com
Fri Oct 16 19:20:02 PDT 2015


On 10/16/2015 08:14 PM, Sinclair Yeh wrote:
> On Fri, Oct 16, 2015 at 03:25:13PM -0600, Brian Paul wrote:
>> As before, use a new 'last_prim' pointer to simplify things.  Plus, add
>> some const qualifiers.
>> ---
>>   src/mesa/vbo/vbo_exec_draw.c | 12 ++++++------
>>   1 file changed, 6 insertions(+), 6 deletions(-)
>>
>> diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
>> index 781991b..412ebb6 100644
>> --- a/src/mesa/vbo/vbo_exec_draw.c
>> +++ b/src/mesa/vbo/vbo_exec_draw.c
>> @@ -75,13 +75,13 @@ vbo_exec_debug_verts( struct vbo_exec_context *exec )
>>   static GLuint
>>   vbo_copy_vertices( struct vbo_exec_context *exec )
>>   {
>> -   GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
>> +   struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
>> +   const GLuint nr = last_prim->count;
>>      GLuint ovf, i;
>> -   GLuint sz = exec->vtx.vertex_size;
>> +   const GLuint sz = exec->vtx.vertex_size;
>>      fi_type *dst = exec->vtx.copied.buffer;
>> -   const fi_type *src = (exec->vtx.buffer_map +
>> -                         exec->vtx.prim[exec->vtx.prim_count-1].start *
>> -                         exec->vtx.vertex_size);
>> +   const fi_type *src =
>> +      exec->vtx.buffer_map + last_prim->start * exec->vtx.vertex_size;
> Can use "sz" here                                             ^

Yeah, and I can use it in one of the later patches too.

Plus, I just noticed that the function name in the commit msg is wrong too.


> Otherwise, looks good to me.

Thanks.

-Brian


>
>>
>>      switch (exec->ctx->Driver.CurrentExecPrimitive) {
>>      case GL_POINTS:
>> @@ -127,7 +127,7 @@ vbo_copy_vertices( struct vbo_exec_context *exec )
>>      case GL_TRIANGLE_STRIP:
>>         /* no parity issue, but need to make sure the tri is not drawn twice */
>>         if (nr & 1) {
>> -	 exec->vtx.prim[exec->vtx.prim_count-1].count--;
>> +	 last_prim->count--;
>>         }
>>         /* fallthrough */
>>      case GL_QUAD_STRIP:
>> --
>> 1.9.1
>>



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