[Mesa-dev] [PATCH 1/7] nir/info: Add more information about geometry shaders
Jason Ekstrand
jason at jlekstrand.net
Tue Oct 20 18:14:23 PDT 2015
I have no idea why, but gmail and git-send-email aren't getting along
for me. The entire series (including patches 6 and 7) can be found
here:
http://cgit.freedesktop.org/~jekstrand/mesa/log/?h=wip/i965-gs-cleanup
--Jason
On Tue, Oct 20, 2015 at 6:10 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
> ---
> src/glsl/nir/glsl_to_nir.cpp | 3 +++
> src/glsl/nir/nir.h | 9 +++++++++
> 2 files changed, 12 insertions(+)
>
> diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
> index c9cdf35..91b766a 100644
> --- a/src/glsl/nir/glsl_to_nir.cpp
> +++ b/src/glsl/nir/glsl_to_nir.cpp
> @@ -170,8 +170,11 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
>
> switch (stage) {
> case MESA_SHADER_GEOMETRY:
> + shader->info.gs.vertices_in = shader_prog->Geom.VerticesIn;
> + shader->info.gs.output_primitive = sh->Geom.OutputType;
> shader->info.gs.vertices_out = sh->Geom.VerticesOut;
> shader->info.gs.invocations = sh->Geom.Invocations;
> + shader->info.gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive;
> break;
>
> case MESA_SHADER_FRAGMENT: {
> diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
> index 2ab48fb..64fa70b 100644
> --- a/src/glsl/nir/nir.h
> +++ b/src/glsl/nir/nir.h
> @@ -1495,11 +1495,20 @@ typedef struct nir_shader_info {
>
> union {
> struct {
> + /** The number of vertices recieves per input primitive */
> + unsigned vertices_in;
> +
> + /** The output primitive type (GL enum value) */
> + unsigned output_primitive;
> +
> /** The maximum number of vertices the geometry shader might write. */
> unsigned vertices_out;
>
> /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
> unsigned invocations;
> +
> + /** Whether or not this shader uses EndPrimitive */
> + bool uses_end_primitive;
> } gs;
>
> struct {
> --
> 2.5.0.400.gff86faf
>
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