[Mesa-dev] [PATCH] mesa: set the texture target in VDPAUMapSurfacesNV

Emil Velikov emil.l.velikov at gmail.com
Tue Oct 27 05:16:45 PDT 2015

Hi Marek,

On 27 October 2015 at 11:31, Marek Olšák <maraeo at gmail.com> wrote:
> From: Marek Olšák <marek.olsak at amd.com>
> This is required since 7d7dd1871174905dfdd3ca874a09d9.
Can you add the bugzilla tag please.

I'd suspect many of us are not fluent in gl-vdpau interop can you
please throw in a small comment. Thinking about the following but I'm
sure you can think of something better.
"With the said commit the initialization of the Target{,Index} was
moved from glBindTexture to glTextureView. One does not need the
latter for GL VDPAU interop thus things broke."

With those
Reviewed-by: Emil Velikov <emil.l.velikov at gmail.com>


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