[Mesa-dev] [PATCH] mesa: set the texture target in VDPAUMapSurfacesNV

Christian König deathsimple at vodafone.de
Tue Oct 27 05:49:53 PDT 2015


On 27.10.2015 13:16, Emil Velikov wrote:
> Hi Marek,
>
> On 27 October 2015 at 11:31, Marek Olšák <maraeo at gmail.com> wrote:
>> From: Marek Olšák <marek.olsak at amd.com>
>>
>> This is required since 7d7dd1871174905dfdd3ca874a09d9.
> Can you add the bugzilla tag please.
>
> I'd suspect many of us are not fluent in gl-vdpau interop can you
> please throw in a small comment. Thinking about the following but I'm
> sure you can think of something better.
> "With the said commit the initialization of the Target{,Index} was
> moved from glBindTexture to glTextureView. One does not need the
> latter for GL VDPAU interop thus things broke."
>
> With those
> Reviewed-by: Emil Velikov <emil.l.velikov at gmail.com>

Yeah that explanation sounds sane to me. Patch is Reviewed-by: Christian 
König <christian.koenig at amd.com> as well.

Thanks for digging up why that failed,
Christian.

>
> -Emil
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