[Mesa-dev] [PATCH 2/2] glsl: add fragdata arrays to program resource list
Lofstedt, Marta
marta.lofstedt at intel.com
Tue Oct 27 06:21:08 PDT 2015
Reviewed-by: Marta Lofstedt <marta.lofstedt at intel.com>
> -----Original Message-----
> From: Palli, Tapani
> Sent: Tuesday, October 27, 2015 12:19 PM
> To: mesa-dev at lists.freedesktop.org
> Cc: Lofstedt, Marta; Palli, Tapani
> Subject: [PATCH 2/2] glsl: add fragdata arrays to program resource list
>
> This makes sure that user is still able to query properties about variables that
> have gotten removed by opt_dead_builtin_varyings pass.
>
> Fixes following OpenGL ES 3.1 test:
> ES31-CTS.program_interface_query.output-layout
>
> No Piglit regressions.
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> src/glsl/linker.cpp | 29 +++++++++++++++++++++++++++++
> 1 file changed, 29 insertions(+)
>
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index cfd8f81..e9660fc
> 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -3386,6 +3386,12 @@ add_interface_variables(struct
> gl_shader_program *shProg,
> if (strncmp(var->name, "packed:", 7) == 0)
> continue;
>
> + /* Skip fragdata arrays, these are handled separately
> + * by add_fragdata_arrays.
> + */
> + if (strncmp(var->name, "gl_out_FragData", 15) == 0)
> + continue;
> +
> if (!add_program_resource(shProg, programInterface, var,
> build_stageref(shProg, var->name,
> var->data.mode) | mask)) @@ -3425,6 +3431,26 @@
> add_packed_varyings(struct gl_shader_program *shProg, int stage)
> return true;
> }
>
> +static bool
> +add_fragdata_arrays(struct gl_shader_program *shProg) {
> + struct gl_shader *sh = shProg-
> >_LinkedShaders[MESA_SHADER_FRAGMENT];
> +
> + if (!sh || !sh->fragdata_arrays)
> + return true;
> +
> + foreach_in_list(ir_instruction, node, sh->fragdata_arrays) {
> + ir_variable *var = node->as_variable();
> + if (var) {
> + assert(var->data.mode == ir_var_shader_out);
> + if (!add_program_resource(shProg, GL_PROGRAM_OUTPUT, var,
> + (1 << MESA_SHADER_FRAGMENT)))
> + return false;
> + }
> + }
> + return true;
> +}
> +
> static char*
> get_top_level_name(const char *name)
> {
> @@ -3701,6 +3727,9 @@ build_program_resource_list(struct
> gl_shader_program *shProg)
> return;
> }
>
> + if (!add_fragdata_arrays(shProg))
> + return;
> +
> /* Add inputs and outputs to the resource list. */
> if (!add_interface_variables(shProg, shProg-
> >_LinkedShaders[input_stage]->ir,
> GL_PROGRAM_INPUT))
> --
> 2.4.3
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