[Mesa-dev] [PATCH] mesa: set the texture target in VDPAUMapSurfacesNV (v2)
Marek Olšák
maraeo at gmail.com
Tue Oct 27 13:17:43 PDT 2015
From: Marek Olšák <marek.olsak at amd.com>
We initialized Target, but not TargetIndex.
This is required since 7d7dd1871174905dfdd3ca874a09d9.
v2: do it in the right place. Noticed by Brian Paul.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92645
---
src/mesa/main/vdpau.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/vdpau.c b/src/mesa/main/vdpau.c
index 0efa56e..44be3a3 100644
--- a/src/mesa/main/vdpau.c
+++ b/src/mesa/main/vdpau.c
@@ -163,9 +163,10 @@ register_surface(struct gl_context *ctx, GLboolean isOutput,
return (GLintptr)NULL;
}
- if (tex->Target == 0)
+ if (tex->Target == 0) {
tex->Target = target;
- else if (tex->Target != target) {
+ tex->TargetIndex = _mesa_tex_target_to_index(ctx, target);
+ } else if (tex->Target != target) {
_mesa_unlock_texture(ctx, tex);
free(surf);
_mesa_error(ctx, GL_INVALID_OPERATION,
--
2.1.4
More information about the mesa-dev
mailing list