[Mesa-dev] [PATCH] mesa: set the texture target in VDPAUMapSurfacesNV (v2)

Brian Paul brianp at vmware.com
Tue Oct 27 13:19:12 PDT 2015


On 10/27/2015 02:17 PM, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> We initialized Target, but not TargetIndex.
> This is required since 7d7dd1871174905dfdd3ca874a09d9.
>
> v2: do it in the right place. Noticed by Brian Paul.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92645
> ---
>   src/mesa/main/vdpau.c | 5 +++--
>   1 file changed, 3 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/vdpau.c b/src/mesa/main/vdpau.c
> index 0efa56e..44be3a3 100644
> --- a/src/mesa/main/vdpau.c
> +++ b/src/mesa/main/vdpau.c
> @@ -163,9 +163,10 @@ register_surface(struct gl_context *ctx, GLboolean isOutput,
>            return (GLintptr)NULL;
>         }
>
> -      if (tex->Target == 0)
> +      if (tex->Target == 0) {
>            tex->Target = target;
> -      else if (tex->Target != target) {
> +         tex->TargetIndex = _mesa_tex_target_to_index(ctx, target);
> +      } else if (tex->Target != target) {
>            _mesa_unlock_texture(ctx, tex);
>            free(surf);
>            _mesa_error(ctx, GL_INVALID_OPERATION,
>

That looks good.

Reviewed-by: Brian Paul <brianp at vmware.com>



More information about the mesa-dev mailing list