[Mesa-dev] [Bug 92278] Black screen in War Thunder

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Oct 27 21:57:56 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=92278

--- Comment #8 from Tapani Pälli <lemody at gmail.com> ---
(In reply to Ian Romanick from comment #7)
> (In reply to Tapani Pälli from comment #4)
> > Created attachment 119200 [details] [review] [review]
> > hack that fixes issue
> > 
> > This is slightly cleaner but still just a hack, it looks like we would need
> > full GL_EXT_direct_state_access and also GL_EXT_depth_bounds_test extension.
> 
> Why do you think GL_EXT_depth_bounds_test is necessary?

There's calls to glEnable and glDisable with DEPTH_BOUNDS_TEST_EXT, not sure if
it is really needed as I haven't spotted any graphical glitches during those
scenes.

> Either way... we're absolutely not going to do EXT_dsa.  We have ARB_dsa in
> core profile, and that's what applications should use.  Spending a bunch of
> time to implement the backward-looking extension, at the expense of other
> features, when we already support the forward-looking functionality doesn't
> help anyone in the long run.

Yep I agree.

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