[Mesa-dev] [PATCH 3/9] nir: Report progress from lower_vec_to_movs().
Jason Ekstrand
jason at jlekstrand.net
Fri Sep 18 10:55:34 PDT 2015
Um, why? I'm sure you have some reason but I don't immediately see how a
progress flag from lower_vec_to_movs is useful. Some of the others
definitely are.
--Jason
On Sep 18, 2015 10:37 AM, "Kenneth Graunke" <kenneth at whitecape.org> wrote:
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/glsl/nir/nir.h | 2 +-
> src/glsl/nir/nir_lower_vec_to_movs.c | 16 ++++++++++++----
> 2 files changed, 13 insertions(+), 5 deletions(-)
>
> diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
> index 31c0c27..0950289 100644
> --- a/src/glsl/nir/nir.h
> +++ b/src/glsl/nir/nir.h
> @@ -1826,7 +1826,7 @@ void nir_lower_vars_to_ssa(nir_shader *shader);
> void nir_remove_dead_variables(nir_shader *shader);
>
> void nir_move_vec_src_uses_to_dest(nir_shader *shader);
> -void nir_lower_vec_to_movs(nir_shader *shader);
> +bool nir_lower_vec_to_movs(nir_shader *shader);
> void nir_lower_alu_to_scalar(nir_shader *shader);
> void nir_lower_load_const_to_scalar(nir_shader *shader);
>
> diff --git a/src/glsl/nir/nir_lower_vec_to_movs.c
> b/src/glsl/nir/nir_lower_vec_to_movs.c
> index f5d30be..b7ee4e8 100644
> --- a/src/glsl/nir/nir_lower_vec_to_movs.c
> +++ b/src/glsl/nir/nir_lower_vec_to_movs.c
> @@ -34,6 +34,7 @@
>
> struct vec_to_movs_state {
> nir_function_impl *impl;
> + bool progress;
> };
>
> static bool
> @@ -251,24 +252,31 @@ lower_vec_to_movs_block(nir_block *block, void
> *void_state)
>
> nir_instr_remove(&vec->instr);
> ralloc_free(vec);
> + state->progress = true;
> }
>
> return true;
> }
>
> -static void
> +static bool
> nir_lower_vec_to_movs_impl(nir_function_impl *impl)
> {
> - struct vec_to_movs_state state = { impl };
> + struct vec_to_movs_state state = { impl, false };
>
> nir_foreach_block(impl, lower_vec_to_movs_block, &state);
> +
> + return state.progress;
> }
>
> -void
> +bool
> nir_lower_vec_to_movs(nir_shader *shader)
> {
> + bool progress = false;
> +
> nir_foreach_overload(shader, overload) {
> if (overload->impl)
> - nir_lower_vec_to_movs_impl(overload->impl);
> + progress = nir_lower_vec_to_movs_impl(overload->impl) ||
> progress;
> }
> +
> + return progress;
> }
> --
> 2.5.1
>
> _______________________________________________
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> mesa-dev at lists.freedesktop.org
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>
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