[Mesa-dev] [Bug 95085] Invalid sampling of second texture in fragment shader that have two samplers with different parameters.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Apr 25 08:57:22 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=95085

--- Comment #9 from Leonid Maksymchuk <leonmaxx at gmail.com> ---
I modified our geometry shader, and it doesn't work anyway.

I set vFiltColor for each output vertex, and for nModeOut I tried three
variants:
1) setting it for provoking vertexes 3rd and 4th (counting from 1)
2) setting it for each output vertex
3) breaking triangle strip into two triangles using EndPrimitive() command and
setting nModeOut for 3rd and 6th vertexes.

Result is same as before modifications - black boxes.
Attaching apitrace with modified geometry shader.

And again, thanks for your help Ilia.

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