[Mesa-dev] [Bug 95085] Invalid sampling of second texture in fragment shader that have two samplers with different parameters.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Apr 25 12:25:45 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=95085
--- Comment #10 from Ilia Mirkin <imirkin at alum.mit.edu> ---
(In reply to Leonid Maksymchuk from comment #9)
> I modified our geometry shader, and it doesn't work anyway.
>
> I set vFiltColor for each output vertex, and for nModeOut I tried three
> variants:
> 1) setting it for provoking vertexes 3rd and 4th (counting from 1)
> 2) setting it for each output vertex
> 3) breaking triangle strip into two triangles using EndPrimitive() command
> and setting nModeOut for 3rd and 6th vertexes.
>
> Result is same as before modifications - black boxes.
> Attaching apitrace with modified geometry shader.
>
> And again, thanks for your help Ilia.
The most common way of "fixing" this is to just set it for each vertex. I
believe each of your variants are correct though.
Replaying your (updated) trace on nv50, nvc0, llvmpipe, softpipe -- renders
correctly on all them. What hardware are you testing on?
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