[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Apr 30 18:32:30 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=93551

--- Comment #12 from Jamey Sharp <jamey at minilop.net> ---
(In reply to Ernst Sjöstrand from comment #11)
> If I apply the "change shader" fix with RadeonSI I get a bunch of these
> glNamedStringARB errors when running the game with APITrace:

But you can confirm that my patch fixes the crash on startup, right?

I've opened bug #95215 for implementing ARB_shading_language_include.

I think *this* bug can be resolved once my patch is merged in Mesa.

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