[Mesa-dev] [Bug 95085] Invalid sampling of second texture in fragment shader that have two samplers with different parameters.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Apr 30 18:51:44 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=95085
--- Comment #17 from Marek Olšák <maraeo at gmail.com> ---
FYI, the DX10_CLAMP shader bit flushes NaNs to 0. All other floating-point
shader opcodes flush denorms to 0. 32-bit denorms can be enabled with a
significant performance cost by setting conf->float_mode (see how it's done for
FP64).
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