[Mesa-dev] [PATCH V2] mesa: fix GL_MAX_NAME_LENGTH query for tessellation shaders
Timothy Arceri
timothy.arceri at collabora.com
Tue Jan 5 14:23:02 PST 2016
ping
This fixes some piglit subtests for ARB_program_interface_query.
On Thu, 2015-12-24 at 13:16 +1100, Timothy Arceri wrote:
> V2: fix alignment
> ---
> src/mesa/main/shader_query.cpp | 7 ++++++-
> 1 file changed, 6 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/shader_query.cpp
> b/src/mesa/main/shader_query.cpp
> index a1813ac..3a730af 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -765,7 +765,12 @@ static bool
> add_index_to_name(struct gl_program_resource *res)
> {
> bool add_index = !(((res->Type == GL_PROGRAM_INPUT) &&
> - res->StageReferences & (1 <<
> MESA_SHADER_GEOMETRY)));
> + res->StageReferences &
> + ((1 << MESA_SHADER_GEOMETRY) |
> + (1 << MESA_SHADER_TESS_CTRL) |
> + (1 << MESA_SHADER_TESS_EVAL))) ||
> + ((res->Type == GL_PROGRAM_OUTPUT) &&
> + res->StageReferences & (1 <<
> MESA_SHADER_TESS_CTRL)));
>
> /* Transform feedback varyings have array index already appended
> * in their names.
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