[Mesa-dev] [PATCH v2 1/4] mesa: merge bind_xfb_buffers_{base|range}
Nicolai Hähnle
nhaehnle at gmail.com
Fri Jan 8 16:45:13 PST 2016
On 08.01.2016 18:27, Ian Romanick wrote:
> On 01/08/2016 08:44 AM, Nicolai Hähnle wrote:
>> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>>
>> Reduced code duplication should make the code more maintainable.
>> ---
>> src/mesa/main/bufferobj.c | 172 ++++++++++++++++------------------------------
>> 1 file changed, 59 insertions(+), 113 deletions(-)
>>
>> diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
>> index d7c5680..1d221de 100644
>> --- a/src/mesa/main/bufferobj.c
>> +++ b/src/mesa/main/bufferobj.c
>> @@ -3537,84 +3537,19 @@ unbind_xfb_buffers(struct gl_context *ctx,
>> }
>>
>> static void
>> -bind_xfb_buffers_base(struct gl_context *ctx,
>> - GLuint first, GLsizei count,
>> - const GLuint *buffers)
>> -{
>> - struct gl_transform_feedback_object *tfObj =
>> - ctx->TransformFeedback.CurrentObject;
>> - GLint i;
>> -
>> - if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count,
>> - "glBindBuffersBase"))
>> - return;
>> -
>> - /* Assume that at least one binding will be changed */
>> - FLUSH_VERTICES(ctx, 0);
>> - ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
>> -
>> - if (!buffers) {
>> - /* The ARB_multi_bind spec says:
>> - *
>> - * "If <buffers> is NULL, all bindings from <first> through
>> - * <first>+<count>-1 are reset to their unbound (zero) state."
>> - */
>> - unbind_xfb_buffers(ctx, tfObj, first, count);
>> - return;
>> - }
>> -
>> - /* Note that the error semantics for multi-bind commands differ from
>> - * those of other GL commands.
>> - *
>> - * The Issues section in the ARB_multi_bind spec says:
>> - *
>> - * "(11) Typically, OpenGL specifies that if an error is generated by a
>> - * command, that command has no effect. This is somewhat
>> - * unfortunate for multi-bind commands, because it would require a
>> - * first pass to scan the entire list of bound objects for errors
>> - * and then a second pass to actually perform the bindings.
>> - * Should we have different error semantics?
>> - *
>> - * RESOLVED: Yes. In this specification, when the parameters for
>> - * one of the <count> binding points are invalid, that binding point
>> - * is not updated and an error will be generated. However, other
>> - * binding points in the same command will be updated if their
>> - * parameters are valid and no other error occurs."
>> - */
>> -
>> - _mesa_begin_bufferobj_lookups(ctx);
>> -
>> - for (i = 0; i < count; i++) {
>> - struct gl_buffer_object * const boundBufObj = tfObj->Buffers[first + i];
>> - struct gl_buffer_object *bufObj;
>> -
>> - if (boundBufObj && boundBufObj->Name == buffers[i])
>> - bufObj = boundBufObj;
>> - else
>> - bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
>> - "glBindBuffersBase");
>> -
>> - if (bufObj)
>> - _mesa_set_transform_feedback_binding(ctx, tfObj, first + i,
>> - bufObj, 0, 0);
>> - }
>> -
>> - _mesa_end_bufferobj_lookups(ctx);
>> -}
>> -
>> -static void
>> -bind_xfb_buffers_range(struct gl_context *ctx,
>> - GLuint first, GLsizei count,
>> - const GLuint *buffers,
>> - const GLintptr *offsets,
>> - const GLsizeiptr *sizes)
>> +bind_xfb_buffers(struct gl_context *ctx,
>> + GLuint first, GLsizei count,
>> + const GLuint *buffers,
>> + GLboolean range,
>
> If you use bool, true, and false instead of the GL names, the series is
>
> Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
Done.
I've actually been wondering what the deal is with all those different
boolean types. From what you've written, I'd infer that the intent is
roughly like:
1) GLboolean/GL_TRUE/GL_FALSE for values where the API wants it.
2) bool/true/false everywhere else.
3) boolean/TRUE/FALSE... who knows?
... and this happens to be inconsistent for historical reasons. Does
that sound right?
Thanks,
Nicolai
>
>> + const GLintptr *offsets,
>> + const GLsizeiptr *sizes,
>> + const char *caller)
>> {
>> struct gl_transform_feedback_object *tfObj =
>> ctx->TransformFeedback.CurrentObject;
>> GLint i;
>>
>> - if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count,
>> - "glBindBuffersRange"))
>> + if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count, caller))
>> return;
>>
>> /* Assume that at least one binding will be changed */
>> @@ -3659,55 +3594,64 @@ bind_xfb_buffers_range(struct gl_context *ctx,
>> const GLuint index = first + i;
>> struct gl_buffer_object * const boundBufObj = tfObj->Buffers[index];
>> struct gl_buffer_object *bufObj;
>> + GLintptr offset = 0;
>> + GLsizeiptr size = 0;
>>
>> - if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
>> - continue;
>> + if (range) {
>> + offset = offsets[i];
>> + size = sizes[i];
>>
>> - /* The ARB_multi_bind spec says:
>> - *
>> - * "An INVALID_VALUE error is generated by BindBuffersRange if any
>> - * pair of values in <offsets> and <sizes> does not respectively
>> - * satisfy the constraints described for those parameters for the
>> - * specified target, as described in section 6.7.1 (per binding)."
>> - *
>> - * Section 6.7.1 refers to table 6.5, which says:
>> - *
>> - * "┌───────────────────────────────────────────────────────────────┐
>> - * │ Transform feedback array bindings (see sec. 13.2.2) │
>> - * ├───────────────────────┬───────────────────────────────────────┤
>> - * │ ... │ ... │
>> - * │ offset restriction │ multiple of 4 │
>> - * │ ... │ ... │
>> - * │ size restriction │ multiple of 4 │
>> - * └───────────────────────┴───────────────────────────────────────┘"
>> - */
>> - if (offsets[i] & 0x3) {
>> - _mesa_error(ctx, GL_INVALID_VALUE,
>> - "glBindBuffersRange(offsets[%u]=%" PRId64
>> - " is misaligned; it must be a multiple of 4 when "
>> - "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
>> - i, (int64_t) offsets[i]);
>> - continue;
>> - }
>> + if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
>> + continue;
>>
>> - if (sizes[i] & 0x3) {
>> - _mesa_error(ctx, GL_INVALID_VALUE,
>> - "glBindBuffersRange(sizes[%u]=%" PRId64
>> - " is misaligned; it must be a multiple of 4 when "
>> - "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
>> - i, (int64_t) sizes[i]);
>> - continue;
>> + /* The ARB_multi_bind spec says:
>> + *
>> + * "An INVALID_VALUE error is generated by BindBuffersRange if any
>> + * pair of values in <offsets> and <sizes> does not respectively
>> + * satisfy the constraints described for those parameters for the
>> + * specified target, as described in section 6.7.1 (per binding)."
>> + *
>> + * Section 6.7.1 refers to table 6.5, which says:
>> + *
>> + * "┌───────────────────────────────────────────────────────────────┐
>> + * │ Transform feedback array bindings (see sec. 13.2.2) │
>> + * ├───────────────────────┬───────────────────────────────────────┤
>> + * │ ... │ ... │
>> + * │ offset restriction │ multiple of 4 │
>> + * │ ... │ ... │
>> + * │ size restriction │ multiple of 4 │
>> + * └───────────────────────┴───────────────────────────────────────┘"
>> + */
>> + if (offsets[i] & 0x3) {
>> + _mesa_error(ctx, GL_INVALID_VALUE,
>> + "glBindBuffersRange(offsets[%u]=%" PRId64
>> + " is misaligned; it must be a multiple of 4 when "
>> + "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
>> + i, (int64_t) offsets[i]);
>> + continue;
>> + }
>> +
>> + if (sizes[i] & 0x3) {
>> + _mesa_error(ctx, GL_INVALID_VALUE,
>> + "glBindBuffersRange(sizes[%u]=%" PRId64
>> + " is misaligned; it must be a multiple of 4 when "
>> + "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
>> + i, (int64_t) sizes[i]);
>> + continue;
>> + }
>> +
>> + offset = offsets[i];
>> + size = sizes[i];
>> }
>>
>> if (boundBufObj && boundBufObj->Name == buffers[i])
>> bufObj = boundBufObj;
>> else
>> - bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
>> - "glBindBuffersRange");
>> + bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
>>
>> if (bufObj)
>> _mesa_set_transform_feedback_binding(ctx, tfObj, index, bufObj,
>> - offsets[i], sizes[i]);
>> + offset, size);
>> }
>>
>> _mesa_end_bufferobj_lookups(ctx);
>> @@ -4068,7 +4012,8 @@ _mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count,
>>
>> switch (target) {
>> case GL_TRANSFORM_FEEDBACK_BUFFER:
>> - bind_xfb_buffers_range(ctx, first, count, buffers, offsets, sizes);
>> + bind_xfb_buffers(ctx, first, count, buffers, GL_TRUE, offsets, sizes,
>> + "glBindBuffersRange");
>> return;
>> case GL_UNIFORM_BUFFER:
>> bind_uniform_buffers_range(ctx, first, count, buffers, offsets, sizes);
>> @@ -4101,7 +4046,8 @@ _mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count,
>>
>> switch (target) {
>> case GL_TRANSFORM_FEEDBACK_BUFFER:
>> - bind_xfb_buffers_base(ctx, first, count, buffers);
>> + bind_xfb_buffers(ctx, first, count, buffers, GL_FALSE, NULL, NULL,
>> + "glBindBuffersBase");
>> return;
>> case GL_UNIFORM_BUFFER:
>> bind_uniform_buffers_base(ctx, first, count, buffers);
>>
>
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