[Mesa-dev] [PATCH 3/9] glsl, nir: Make ir_quadop_bitfield_insert a vectorized operation.
Ilia Mirkin
imirkin at alum.mit.edu
Mon Jan 11 14:57:41 PST 2016
On Mon, Jan 11, 2016 at 5:48 PM, Matt Turner <mattst88 at gmail.com> wrote:
> From: Kenneth Graunke <kenneth at whitecape.org>
>
> We would like to be able to combine
>
> result.x = bitfieldInsert(src0.x, src1.x, src2.x, src3.x);
> result.y = bitfieldInsert(src0.y, src1.y, src2.y, src3.y);
> result.z = bitfieldInsert(src0.z, src1.z, src2.z, src3.z);
> result.w = bitfieldInsert(src0.w, src1.w, src2.w, src3.w);
>
> into a single ivec4 bitfieldInsert operation. This should be possible
> with most drivers.
>
> This patch changes the offset and bits parameters from scalar ints
> to ivecN or uvecN. The type of all four operands will be the same,
> for simplicity.
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> Reviewed-by: Matt Turner <mattst88 at gmail.com>
> ---
> [mattst88] v2:
> Use swizzle(expr, SWIZZLE_XXXX, type->vector_elements) instead of
> swizzle_for_size(expr, type->vector_elements). The latter does not
> provide the wanted operation of expanding a scalar.
>
> Expand arguments to bitfield_insert() in ldexp() lowering passes.
>
> src/glsl/builtin_functions.cpp | 8 +++++++-
> src/glsl/ir.h | 1 -
> src/glsl/ir_constant_expression.cpp | 6 +++---
> src/glsl/ir_validate.cpp | 5 +++--
> src/glsl/lower_instructions.cpp | 8 ++++----
> src/glsl/nir/nir_opcodes.py | 4 ++--
> 6 files changed, 19 insertions(+), 13 deletions(-)
>
> diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
> index 602852a..38383bc 100644
> --- a/src/glsl/builtin_functions.cpp
> +++ b/src/glsl/builtin_functions.cpp
> @@ -4902,13 +4902,19 @@ builtin_builder::_bitfieldExtract(const glsl_type *type)
> ir_function_signature *
> builtin_builder::_bitfieldInsert(const glsl_type *type)
> {
> + bool is_uint = type->base_type == GLSL_TYPE_UINT;
> ir_variable *base = in_var(type, "base");
> ir_variable *insert = in_var(type, "insert");
> ir_variable *offset = in_var(glsl_type::int_type, "offset");
> ir_variable *bits = in_var(glsl_type::int_type, "bits");
> MAKE_SIG(type, gpu_shader5_or_es31, 4, base, insert, offset, bits);
>
> - body.emit(ret(bitfield_insert(base, insert, offset, bits)));
> + operand cast_offset = is_uint ? i2u(offset) : operand(offset);
> + operand cast_bits = is_uint ? i2u(bits) : operand(bits);
> +
> + body.emit(ret(bitfield_insert(base, insert,
> + swizzle(cast_offset, SWIZZLE_XXXX, type->vector_elements),
> + swizzle(cast_bits, SWIZZLE_XXXX, type->vector_elements))));
>
> return sig;
> }
> diff --git a/src/glsl/ir.h b/src/glsl/ir.h
> index a2eb508..9af2fc1 100644
> --- a/src/glsl/ir.h
> +++ b/src/glsl/ir.h
> @@ -1710,7 +1710,6 @@ public:
> operation == ir_triop_vector_insert ||
> operation == ir_quadop_vector ||
> /* TODO: these can't currently be vectorized */
> - operation == ir_quadop_bitfield_insert ||
> operation == ir_triop_bitfield_extract;
> }
>
> diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp
> index 38b6dd5..f5b5bd8 100644
> --- a/src/glsl/ir_constant_expression.cpp
> +++ b/src/glsl/ir_constant_expression.cpp
> @@ -1710,10 +1710,10 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> }
>
> case ir_quadop_bitfield_insert: {
> - int offset = op[2]->value.i[0];
> - int bits = op[3]->value.i[0];
> -
> for (unsigned c = 0; c < components; c++) {
> + int offset = op[2]->value.i[c];
> + int bits = op[3]->value.i[c];
> +
> if (bits == 0)
> data.u[c] = op[0]->value.u[c];
> else if (offset < 0 || bits < 0)
> diff --git a/src/glsl/ir_validate.cpp b/src/glsl/ir_validate.cpp
> index a4d6182..fea9b76 100644
> --- a/src/glsl/ir_validate.cpp
> +++ b/src/glsl/ir_validate.cpp
> @@ -647,10 +647,11 @@ ir_validate::visit_leave(ir_expression *ir)
> break;
>
> case ir_quadop_bitfield_insert:
> + assert(ir->type->is_integer());
> assert(ir->operands[0]->type == ir->type);
> assert(ir->operands[1]->type == ir->type);
> - assert(ir->operands[2]->type == glsl_type::int_type);
> - assert(ir->operands[3]->type == glsl_type::int_type);
> + assert(ir->operands[2]->type == ir->type);
> + assert(ir->operands[3]->type == ir->type);
This will break lower_packing_builtins::pack_uvec2_to_uint and the
such. (In other news, I highly encourage you to set
LOWER_PACK_USE_BFI/BFE).
-ilia
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