[Mesa-dev] [PATCH 3/9] glsl, nir: Make ir_quadop_bitfield_insert a vectorized operation.

Matt Turner mattst88 at gmail.com
Mon Jan 11 15:13:18 PST 2016


On Mon, Jan 11, 2016 at 2:57 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> On Mon, Jan 11, 2016 at 5:48 PM, Matt Turner <mattst88 at gmail.com> wrote:
>> From: Kenneth Graunke <kenneth at whitecape.org>
>>
>> We would like to be able to combine
>>
>>    result.x = bitfieldInsert(src0.x, src1.x, src2.x, src3.x);
>>    result.y = bitfieldInsert(src0.y, src1.y, src2.y, src3.y);
>>    result.z = bitfieldInsert(src0.z, src1.z, src2.z, src3.z);
>>    result.w = bitfieldInsert(src0.w, src1.w, src2.w, src3.w);
>>
>> into a single ivec4 bitfieldInsert operation.  This should be possible
>> with most drivers.
>>
>> This patch changes the offset and bits parameters from scalar ints
>> to ivecN or uvecN.  The type of all four operands will be the same,
>> for simplicity.
>>
>> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
>> Reviewed-by: Matt Turner <mattst88 at gmail.com>
>> ---
>> [mattst88] v2:
>>         Use swizzle(expr, SWIZZLE_XXXX, type->vector_elements) instead of
>>         swizzle_for_size(expr, type->vector_elements). The latter does not
>>         provide the wanted operation of expanding a scalar.
>>
>>         Expand arguments to bitfield_insert() in ldexp() lowering passes.
>>
>>  src/glsl/builtin_functions.cpp      | 8 +++++++-
>>  src/glsl/ir.h                       | 1 -
>>  src/glsl/ir_constant_expression.cpp | 6 +++---
>>  src/glsl/ir_validate.cpp            | 5 +++--
>>  src/glsl/lower_instructions.cpp     | 8 ++++----
>>  src/glsl/nir/nir_opcodes.py         | 4 ++--
>>  6 files changed, 19 insertions(+), 13 deletions(-)
>>
>> diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
>> index 602852a..38383bc 100644
>> --- a/src/glsl/builtin_functions.cpp
>> +++ b/src/glsl/builtin_functions.cpp
>> @@ -4902,13 +4902,19 @@ builtin_builder::_bitfieldExtract(const glsl_type *type)
>>  ir_function_signature *
>>  builtin_builder::_bitfieldInsert(const glsl_type *type)
>>  {
>> +   bool is_uint = type->base_type == GLSL_TYPE_UINT;
>>     ir_variable *base   = in_var(type, "base");
>>     ir_variable *insert = in_var(type, "insert");
>>     ir_variable *offset = in_var(glsl_type::int_type, "offset");
>>     ir_variable *bits   = in_var(glsl_type::int_type, "bits");
>>     MAKE_SIG(type, gpu_shader5_or_es31, 4, base, insert, offset, bits);
>>
>> -   body.emit(ret(bitfield_insert(base, insert, offset, bits)));
>> +   operand cast_offset = is_uint ? i2u(offset) : operand(offset);
>> +   operand cast_bits = is_uint ? i2u(bits) : operand(bits);
>> +
>> +   body.emit(ret(bitfield_insert(base, insert,
>> +      swizzle(cast_offset, SWIZZLE_XXXX, type->vector_elements),
>> +      swizzle(cast_bits, SWIZZLE_XXXX, type->vector_elements))));
>>
>>     return sig;
>>  }
>> diff --git a/src/glsl/ir.h b/src/glsl/ir.h
>> index a2eb508..9af2fc1 100644
>> --- a/src/glsl/ir.h
>> +++ b/src/glsl/ir.h
>> @@ -1710,7 +1710,6 @@ public:
>>               operation == ir_triop_vector_insert ||
>>               operation == ir_quadop_vector ||
>>               /* TODO: these can't currently be vectorized */
>> -             operation == ir_quadop_bitfield_insert ||
>>               operation == ir_triop_bitfield_extract;
>>     }
>>
>> diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp
>> index 38b6dd5..f5b5bd8 100644
>> --- a/src/glsl/ir_constant_expression.cpp
>> +++ b/src/glsl/ir_constant_expression.cpp
>> @@ -1710,10 +1710,10 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
>>     }
>>
>>     case ir_quadop_bitfield_insert: {
>> -      int offset = op[2]->value.i[0];
>> -      int bits = op[3]->value.i[0];
>> -
>>        for (unsigned c = 0; c < components; c++) {
>> +         int offset = op[2]->value.i[c];
>> +         int bits = op[3]->value.i[c];
>> +
>>           if (bits == 0)
>>              data.u[c] = op[0]->value.u[c];
>>           else if (offset < 0 || bits < 0)
>> diff --git a/src/glsl/ir_validate.cpp b/src/glsl/ir_validate.cpp
>> index a4d6182..fea9b76 100644
>> --- a/src/glsl/ir_validate.cpp
>> +++ b/src/glsl/ir_validate.cpp
>> @@ -647,10 +647,11 @@ ir_validate::visit_leave(ir_expression *ir)
>>        break;
>>
>>     case ir_quadop_bitfield_insert:
>> +      assert(ir->type->is_integer());
>>        assert(ir->operands[0]->type == ir->type);
>>        assert(ir->operands[1]->type == ir->type);
>> -      assert(ir->operands[2]->type == glsl_type::int_type);
>> -      assert(ir->operands[3]->type == glsl_type::int_type);
>> +      assert(ir->operands[2]->type == ir->type);
>> +      assert(ir->operands[3]->type == ir->type);
>
> This will break lower_packing_builtins::pack_uvec2_to_uint and the
> such. (In other news, I highly encourage you to set
> LOWER_PACK_USE_BFI/BFE).

I tried setting those flags, and it doesn't break, and I get bfi/bfe
instructions in the assembly.

Can you reproduce the problem you're noting?

(I'll investigate setting those flags permanently for i965)


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