[Mesa-dev] [PATCH 0/8] Proper implementation of glInvalidateBuffer(Sub)Data
Nicolai Hähnle
nhaehnle at gmail.com
Tue Jan 12 08:06:22 PST 2016
Hi,
Mesa's current implementation of glInvalidateBuffer(Sub)Data is a no-op. This
is allowed by the spec, but it's not what applications expect. For example,
the game Planet Explorers uses streaming VBOs and relies on
glInvalidateBufferData for performance. In a user-provided apitrace of the
game, the framerate is roughly tripled by this series. Please review!
Thanks,
Nicolai
--
src/gallium/docs/source/screen.rst | 2 +
.../drivers/freedreno/freedreno_screen.c | 1 +
src/gallium/drivers/i915/i915_screen.c | 1 +
src/gallium/drivers/ilo/ilo_screen.c | 1 +
src/gallium/drivers/llvmpipe/lp_screen.c | 1 +
.../drivers/nouveau/nv30/nv30_screen.c | 1 +
.../drivers/nouveau/nv50/nv50_screen.c | 1 +
.../drivers/nouveau/nvc0/nvc0_screen.c | 1 +
src/gallium/drivers/r300/r300_screen.c | 1 +
src/gallium/drivers/r600/r600_pipe.c | 1 +
.../drivers/radeon/r600_buffer_common.c | 39 +++++++++--
.../drivers/radeon/r600_pipe_common.c | 1 +
.../drivers/radeon/r600_pipe_common.h | 3 +
src/gallium/drivers/radeon/radeon_winsys.h | 8 +++
src/gallium/drivers/radeonsi/si_pipe.c | 1 +
src/gallium/drivers/softpipe/sp_screen.c | 1 +
src/gallium/drivers/svga/svga_screen.c | 1 +
src/gallium/drivers/vc4/vc4_screen.c | 1 +
src/gallium/drivers/virgl/virgl_screen.c | 1 +
src/gallium/include/pipe/p_context.h | 8 ++-
src/gallium/include/pipe/p_defines.h | 1 +
src/gallium/winsys/amdgpu/drm/amdgpu_bo.c | 6 ++
.../winsys/radeon/drm/radeon_drm_bo.c | 6 ++
src/mesa/main/bufferobj.c | 30 +++++----
src/mesa/main/dd.h | 5 ++
src/mesa/state_tracker/st_cb_bufferobjects.c | 62 ++++++++++++++----
src/mesa/state_tracker/st_cb_bufferobjects.h | 3 +-
src/mesa/state_tracker/st_context.c | 2 +-
28 files changed, 155 insertions(+), 35 deletions(-)
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