[Mesa-dev] [Bug 93731] glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jan 15 16:02:56 PST 2016


https://bugs.freedesktop.org/show_bug.cgi?id=93731

--- Comment #1 from Nicolas Koch <nioko1337 at googlemail.com> ---
Created attachment 121070
  --> https://bugs.freedesktop.org/attachment.cgi?id=121070&action=edit
vertex shader which can be used with the fragment shader

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