[Mesa-dev] [PATCH V2] mesa: fix segfault in glUniformSubroutinesuiv()
Timothy Arceri
timothy.arceri at collabora.com
Sun Jan 17 16:02:13 PST 2016
>From Section 7.9 (SUBROUTINE UNIFORM VARIABLES) of the OpenGL
4.5 Core spec:
"The command
void UniformSubroutinesuiv(enum shadertype, sizei count,
const uint *indices);
will load all active subroutine uniforms for shader stage
shadertype with subroutine indices from indices, storing
indices[i] into the uniform at location i. The indices for
any locations between zero and the value of
ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS minus one which are not
used will be ignored."
V2: simplify NULL check suggested by Jason.
Cc: Jason Ekstrand <jason at jlekstrand.net>
Cc: Dave Airlie <airlied at gmail.com>
Cc: "11.0 11.1" mesa-stable at lists.freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=93731
---
src/mesa/main/shaderapi.c | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index cdc85f3..126786c 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2530,6 +2530,11 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
i = 0;
do {
struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
+ if (uni == NULL) {
+ i++;
+ continue;
+ }
+
int uni_count = uni->array_elements ? uni->array_elements : 1;
int j, k;
@@ -2557,6 +2562,11 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
i = 0;
do {
struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
+ if (uni == NULL) {
+ i++;
+ continue;
+ }
+
int uni_count = uni->array_elements ? uni->array_elements : 1;
memcpy(&uni->storage[0], &indices[i],
--
2.4.3
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