[Mesa-dev] [PATCH] glsl: fix segfault linking subroutine uniform with explicit location
Timothy Arceri
timothy.arceri at collabora.com
Sun Jan 17 16:15:37 PST 2016
Cc: Dave Airlie <airlied at gmail.com>
Cc: "11.0 11.1" mesa-stable at lists.freedesktop.org
---
src/glsl/linker.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index dbf6ce9..1d673b6 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -3212,7 +3212,7 @@ check_explicit_uniform_locations(struct gl_context *ctx,
if (var->data.explicit_location) {
bool ret;
- if (var->type->is_subroutine())
+ if (var->type->without_array()->is_subroutine())
ret = reserve_subroutine_explicit_locations(prog, sh, var);
else
ret = reserve_explicit_locations(prog, uniform_map, var);
--
2.4.3
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