[Mesa-dev] [PATCH] glsl: expose accurate gl_MaxCompute* constants rather than cooked values

Samuel Pitoiset samuel.pitoiset at gmail.com
Wed Jan 20 08:47:39 PST 2016


This patch fixes the following deqp tests related to compute shaders:
- max_compute_atomic_counter_buffers
- max_compute_atomic_counters
- max_compute_image_uniforms
- max_compute_uniform_components

Thanks for fixing this.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

On 01/20/2016 09:06 AM, Ilia Mirkin wrote:
> Looks like the various max's were never plumbed through. This fixes dEQP
> test failures which checked for gl_MaxCompute* to match up to the
> relevant GL queries.
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>   src/glsl/builtin_variables.cpp  | 15 ++++++++++-----
>   src/glsl/glsl_parser_extras.cpp |  7 +++++++
>   src/glsl/glsl_parser_extras.h   |  5 +++++
>   src/glsl/main.cpp               |  4 ++++
>   src/mesa/main/config.h          | 10 ----------
>   5 files changed, 26 insertions(+), 15 deletions(-)
>
> diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
> index cc7fca2..a8bcdff 100644
> --- a/src/glsl/builtin_variables.cpp
> +++ b/src/glsl/builtin_variables.cpp
> @@ -772,11 +772,16 @@ builtin_variable_generator::generate_constants()
>      }
>
>      if (state->is_version(430, 310) || state->ARB_compute_shader_enable) {
> -      add_const("gl_MaxComputeAtomicCounterBuffers", MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS);
> -      add_const("gl_MaxComputeAtomicCounters", MAX_COMPUTE_ATOMIC_COUNTERS);
> -      add_const("gl_MaxComputeImageUniforms", MAX_COMPUTE_IMAGE_UNIFORMS);
> -      add_const("gl_MaxComputeTextureImageUnits", MAX_COMPUTE_TEXTURE_IMAGE_UNITS);
> -      add_const("gl_MaxComputeUniformComponents", MAX_COMPUTE_UNIFORM_COMPONENTS);
> +      add_const("gl_MaxComputeAtomicCounterBuffers",
> +                state->Const.MaxComputeAtomicCounterBuffers);
> +      add_const("gl_MaxComputeAtomicCounters",
> +                state->Const.MaxComputeAtomicCounters);
> +      add_const("gl_MaxComputeImageUniforms",
> +                state->Const.MaxComputeImageUniforms);
> +      add_const("gl_MaxComputeTextureImageUnits",
> +                state->Const.MaxComputeTextureImageUnits);
> +      add_const("gl_MaxComputeUniformComponents",
> +                state->Const.MaxComputeUniformComponents);
>
>         add_const_ivec3("gl_MaxComputeWorkGroupCount",
>                         state->Const.MaxComputeWorkGroupCount[0],
> diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
> index 1d74db5..8765eb8 100644
> --- a/src/glsl/glsl_parser_extras.cpp
> +++ b/src/glsl/glsl_parser_extras.cpp
> @@ -119,6 +119,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
>      this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
>      this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
>      this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
> +   this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
>      this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
>      this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
>      this->Const.MaxVertexAtomicCounterBuffers =
> @@ -131,6 +132,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
>         ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
>      this->Const.MaxFragmentAtomicCounterBuffers =
>         ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
> +   this->Const.MaxComputeAtomicCounterBuffers =
> +      ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
>      this->Const.MaxCombinedAtomicCounterBuffers =
>         ctx->Const.MaxCombinedAtomicBuffers;
>      this->Const.MaxAtomicCounterBufferSize =
> @@ -142,6 +145,9 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
>      for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
>         this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
>
> +   this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
> +   this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
> +
>      this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
>      this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
>      this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
> @@ -150,6 +156,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
>      this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
>      this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
>      this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
> +   this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
>      this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
>
>      /* ARB_viewport_array */
> diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
> index ecc2992..43a99ad 100644
> --- a/src/glsl/glsl_parser_extras.h
> +++ b/src/glsl/glsl_parser_extras.h
> @@ -424,6 +424,11 @@ struct _mesa_glsl_parse_state {
>         unsigned MaxAtomicCounterBufferSize;
>
>         /* ARB_compute_shader */
> +      unsigned MaxComputeAtomicCounterBuffers;
> +      unsigned MaxComputeAtomicCounters;
> +      unsigned MaxComputeImageUniforms;
> +      unsigned MaxComputeTextureImageUnits;
> +      unsigned MaxComputeUniformComponents;
>         unsigned MaxComputeWorkGroupCount[3];
>         unsigned MaxComputeWorkGroupSize[3];
>
> diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
> index c9432f1..bdf2f07 100644
> --- a/src/glsl/main.cpp
> +++ b/src/glsl/main.cpp
> @@ -63,6 +63,10 @@ initialize_context(struct gl_context *ctx, gl_api api)
>      ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
>      ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
>      ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
> +   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8;
> +   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8;
> +   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8;
> +   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12;
>
>      switch (ctx->Const.GLSLVersion) {
>      case 100:
> diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
> index a769e51..820ae07 100644
> --- a/src/mesa/main/config.h
> +++ b/src/mesa/main/config.h
> @@ -288,16 +288,6 @@
>   #define PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS 0
>   /*@}*/
>
> -/** For GL_ARB_compute_shader */
> -/*@{*/
> -#define MAX_COMPUTE_UNIFORM_BLOCKS          12
> -#define MAX_COMPUTE_TEXTURE_IMAGE_UNITS     16
> -#define MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS  8
> -#define MAX_COMPUTE_ATOMIC_COUNTERS         8
> -#define MAX_COMPUTE_UNIFORM_COMPONENTS      512
> -#define MAX_COMPUTE_IMAGE_UNIFORMS          8
> -/*@}*/
> -
>   /** For GL_ARB_pipeline_statistics_query */
>   #define MAX_PIPELINE_STATISTICS             11
>
>


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