[Mesa-dev] [PATCH] radeonsi: fix discard-only fragment shaders (v2)

Nicolai Hähnle nhaehnle at gmail.com
Wed Jan 20 19:06:04 PST 2016


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

When a fragment shader is used that has no outputs but does conditional
discard (KILL_IF), all fragments are killed without this patch.

By comparing various register settings, my conclusion is that the exec mask
is either not properly forwarded to the DB by NULL exports or ends up being
unused, at least when there is _only_ a NULL export (the ISA documentation
claims that NULL exports can be used to override a previously exported exec
mask).

Of the various approaches I have tried to work around the problem, this one
seems to be the least invasive one.

v2: take discard by alpha test into account as well

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93761
---
 src/gallium/drivers/radeonsi/si_state_shaders.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 8ff70b4..807c9e2 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -393,6 +393,7 @@ static void si_shader_ps(struct si_shader *shader)
 	unsigned spi_baryc_cntl = S_0286E0_FRONT_FACE_ALL_BITS(1);
 	uint64_t va;
 	bool has_centroid;
+	bool writes_execmask;
 
 	pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
 
@@ -452,10 +453,13 @@ static void si_shader_ps(struct si_shader *shader)
 	si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
 	si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control);
 
+	writes_execmask = info->uses_kill ||
+			  shader->key.ps.alpha_func != PIPE_FUNC_ALWAYS;
 	si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT,
 		       info->writes_samplemask ? V_028710_SPI_SHADER_32_ABGR :
 		       info->writes_stencil ? V_028710_SPI_SHADER_32_GR :
 		       info->writes_z ? V_028710_SPI_SHADER_32_R :
+		       (writes_execmask && !info->num_outputs) ? V_028710_SPI_SHADER_32_R :
 		       V_028710_SPI_SHADER_ZERO);
 
 	si_pm4_set_reg(pm4, R_028714_SPI_SHADER_COL_FORMAT, spi_shader_col_format);
-- 
2.5.0



More information about the mesa-dev mailing list