[Mesa-dev] [Bug 93796] glGetActiveAtomicCounterBufferiv is broken
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jan 20 22:16:18 PST 2016
https://bugs.freedesktop.org/show_bug.cgi?id=93796
Tapani Pälli <lemody at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |NEEDINFO
--- Comment #4 from Tapani Pälli <lemody at gmail.com> ---
I made a small app that compiles your shader and makes the same queries as in
comment 1, test results for queries are following:
binding 0: 0
binding 1: 1
data size 0 : 4
data size 1: 4
counters 0: 1
counters 1: 1
I'm changing status to NEEDINFO based on this.
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