[Mesa-dev] [PATCH 2/4] mesa: enable enums for OES_geometry_shader

Ilia Mirkin imirkin at alum.mit.edu
Fri Jan 22 16:41:19 PST 2016


On Thu, Jan 21, 2016 at 10:17 AM, Marta Lofstedt
<marta.lofstedt at linux.intel.com> wrote:
> From: Marta Lofstedt <marta.lofstedt at intel.com>
>
> Enable GL_OES_geometry_shader enums for OpenGL ES 3.1.
>
> V4: EXTRA tokens updated according to comments from Ilia Mirkin.
>
> Signed-off-by: Marta Lofstedt <marta.lofstedt at linux.intel.com>
> Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
> ---
>  src/mesa/main/get.c              | 65 ++++++++++++++++++++++++++++++++++------
>  src/mesa/main/get_hash_params.py | 52 +++++++++++++++++++-------------
>  2 files changed, 87 insertions(+), 30 deletions(-)
>
> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
> index 95cb18c..d8f9e25a 100644
> --- a/src/mesa/main/get.c
> +++ b/src/mesa/main/get.c
> @@ -147,11 +147,14 @@ enum value_extra {
>     EXTRA_VALID_CLIP_DISTANCE,
>     EXTRA_FLUSH_CURRENT,
>     EXTRA_GLSL_130,
> -   EXTRA_EXT_UBO_GS4,
> -   EXTRA_EXT_ATOMICS_GS4,
> -   EXTRA_EXT_SHADER_IMAGE_GS4,
> +   EXTRA_EXT_UBO_GS,
> +   EXTRA_EXT_ATOMICS_GS,
> +   EXTRA_EXT_SHADER_IMAGE_GS,
>     EXTRA_EXT_ATOMICS_TESS,
>     EXTRA_EXT_SHADER_IMAGE_TESS,
> +   EXTRA_EXT_SSBO_GS,
> +   EXTRA_EXT_FB_NO_ATTACH_GS,
> +   EXTRA_EXT_ES_GS,
>  };
>
>  #define NO_EXTRA NULL
> @@ -308,7 +311,7 @@ static const int extra_ARB_transform_feedback2_api_es3[] = {
>  };
>
>  static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
> -   EXTRA_EXT_UBO_GS4,
> +   EXTRA_EXT_UBO_GS,
>     EXTRA_END
>  };
>
> @@ -343,12 +346,12 @@ static const int extra_EXT_texture_array_es3[] = {
>  };
>
>  static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
> -   EXTRA_EXT_ATOMICS_GS4,
> +   EXTRA_EXT_ATOMICS_GS,
>     EXTRA_END
>  };
>
>  static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
> -   EXTRA_EXT_SHADER_IMAGE_GS4,
> +   EXTRA_EXT_SHADER_IMAGE_GS,
>     EXTRA_END
>  };
>
> @@ -375,6 +378,29 @@ static const int extra_ARB_shader_storage_buffer_object_es31[] = {
>     EXTRA_END
>  };
>
> +static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
> +   EXTRA_EXT_SSBO_GS,
> +   EXTRA_END
> +};
> +
> +
> +static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
> +   EXTRA_EXT_FB_NO_ATTACH_GS,
> +   EXTRA_END
> +};
> +
> +static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
> +   EXT(ARB_viewport_array),
> +   EXTRA_EXT_ES_GS,
> +   EXTRA_END
> +};
> +
> +static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
> +   EXT(ARB_gpu_shader5),
> +   EXTRA_EXT_ES_GS,
> +   EXTRA_END
> +};
> +
>  EXTRA_EXT(ARB_texture_cube_map);
>  EXTRA_EXT(EXT_texture_array);
>  EXTRA_EXT(NV_fog_distance);
> @@ -424,6 +450,7 @@ EXTRA_EXT(ARB_tessellation_shader);
>  EXTRA_EXT(ARB_shader_subroutine);
>  EXTRA_EXT(ARB_shader_storage_buffer_object);
>  EXTRA_EXT(ARB_indirect_parameters);
> +EXTRA_EXT(OES_geometry_shader);
>
>  static const int
>  extra_ARB_color_buffer_float_or_glcore[] = {
> @@ -455,6 +482,12 @@ static const int extra_gl32_es3[] = {
>      EXTRA_END,
>  };
>
> +static const int extra_version_32_OES_geometry_shader[] = {
> +    EXTRA_VERSION_32,
> +    EXT(OES_geometry_shader),
> +    EXTRA_END
> +};
> +
>  static const int extra_gl40_ARB_sample_shading[] = {
>     EXTRA_VERSION_40,
>     EXT(ARB_sample_shading),
> @@ -1154,17 +1187,17 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d
>           if (ctx->Const.GLSLVersion >= 130)
>              api_found = GL_TRUE;
>          break;
> -      case EXTRA_EXT_UBO_GS4:
> +      case EXTRA_EXT_UBO_GS:
>           api_check = GL_TRUE;
>           api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
>                        _mesa_has_geometry_shaders(ctx));
>           break;
> -      case EXTRA_EXT_ATOMICS_GS4:
> +      case EXTRA_EXT_ATOMICS_GS:
>           api_check = GL_TRUE;
>           api_found = (ctx->Extensions.ARB_shader_atomic_counters &&
>                        _mesa_has_geometry_shaders(ctx));
>           break;
> -      case EXTRA_EXT_SHADER_IMAGE_GS4:
> +      case EXTRA_EXT_SHADER_IMAGE_GS:
>           api_check = GL_TRUE;
>           api_found = (ctx->Extensions.ARB_shader_image_load_store &&
>                        _mesa_has_geometry_shaders(ctx));
> @@ -1179,6 +1212,20 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d
>           api_found = ctx->Extensions.ARB_shader_image_load_store &&
>                       _mesa_has_tessellation(ctx);
>           break;
> +      case EXTRA_EXT_SSBO_GS:
> +         api_check = GL_TRUE;
> +         api_found = (ctx->Extensions.ARB_shader_storage_buffer_object &&
> +                      _mesa_has_geometry_shaders(ctx));
> +         break;
> +      case EXTRA_EXT_FB_NO_ATTACH_GS:
> +         api_check = GL_TRUE;
> +         api_found = (ctx->Extensions.ARB_framebuffer_no_attachments &&
> +                      _mesa_has_geometry_shaders(ctx));
> +         break;
> +      case EXTRA_EXT_ES_GS:
> +         api_check = GL_TRUE;
> +         api_found = _mesa_has_OES_geometry_shader(ctx);
> +         break;
>        case EXTRA_END:
>          break;
>        default: /* *e is a offset into the extension struct */
> diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
> index af7a8f4..6da0f84 100644
> --- a/src/mesa/main/get_hash_params.py
> +++ b/src/mesa/main/get_hash_params.py
> @@ -499,6 +499,37 @@ descriptor=[
>  { "apis": ["GL_CORE", "GLES31"], "params": [
>  # GL_ARB_draw_indirect / GLES 3.1
>    [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect" ],
> +
> +# GL 3.2 / GL OES_geometry_shader
> +  [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), extra_version_32_OES_geometry_shader" ],
> +  [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32_OES_geometry_shader" ],
> +  [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_version_32_OES_geometry_shader" ],
> +  [ "MAX_GEOMETRY_OUTPUT_VERTICES", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_version_32_OES_geometry_shader" ],
> +  [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_version_32_OES_geometry_shader" ],
> +  [ "MAX_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_version_32_OES_geometry_shader" ],
> +
> +# GL_ARB_shader_image_load_store / geometry shader
> +  [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader" ],
> +
> +# GL_ARB_shader_atomic_counters / geometry shader
> +  [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader " ],
> +  [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
> +
> +# GL_ARB_shader_storage_buffer_object / geometry shader
> +  [ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_and_geometry_shader" ],
> +
> +# GL_ARB_uniform_buffer_object / geometry shader
> +  [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
> +  [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
> +
> +# GL_ARB_framebuffer_no_attachments / geometry shader
> +  [ "MAX_FRAMEBUFFER_LAYERS", "CONTEXT_INT(Const.MaxFramebufferLayers), extra_ARB_framebuffer_no_attachments_and_geometry_shader" ],

Blah, this regresses ARB_framebuffer_no_attachments for 2 reasons --

(a) This is in a GL_CORE / GLES31 section, but this enum should be
available in compat
(b) In compat, there is no geometry shader accessible. Really this
should be something like ARB_no_fb && (mesa_is_desktop_gl ||
mesa_has_OES_geometry)?

I'm seeing 'bin/arb_framebuffer_no_attachments-minmax -fbo -auto' fail
because of this... did it not regress for you? The test runs in a
compat context...

  -ilia


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