[Mesa-dev] [PATCH 2/4] mesa: enable enums for OES_geometry_shader

Marek Olšák maraeo at gmail.com
Sun Jan 24 06:48:19 PST 2016


Hi,

I have decided to revert this patch, because it breaks a bunch GS piglit tests.

Next time please make sure there are no piglit regressions.

Thanks,
Marek

On Sat, Jan 23, 2016 at 1:41 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> On Thu, Jan 21, 2016 at 10:17 AM, Marta Lofstedt
> <marta.lofstedt at linux.intel.com> wrote:
>> From: Marta Lofstedt <marta.lofstedt at intel.com>
>>
>> Enable GL_OES_geometry_shader enums for OpenGL ES 3.1.
>>
>> V4: EXTRA tokens updated according to comments from Ilia Mirkin.
>>
>> Signed-off-by: Marta Lofstedt <marta.lofstedt at linux.intel.com>
>> Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
>> ---
>>  src/mesa/main/get.c              | 65 ++++++++++++++++++++++++++++++++++------
>>  src/mesa/main/get_hash_params.py | 52 +++++++++++++++++++-------------
>>  2 files changed, 87 insertions(+), 30 deletions(-)
>>
>> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
>> index 95cb18c..d8f9e25a 100644
>> --- a/src/mesa/main/get.c
>> +++ b/src/mesa/main/get.c
>> @@ -147,11 +147,14 @@ enum value_extra {
>>     EXTRA_VALID_CLIP_DISTANCE,
>>     EXTRA_FLUSH_CURRENT,
>>     EXTRA_GLSL_130,
>> -   EXTRA_EXT_UBO_GS4,
>> -   EXTRA_EXT_ATOMICS_GS4,
>> -   EXTRA_EXT_SHADER_IMAGE_GS4,
>> +   EXTRA_EXT_UBO_GS,
>> +   EXTRA_EXT_ATOMICS_GS,
>> +   EXTRA_EXT_SHADER_IMAGE_GS,
>>     EXTRA_EXT_ATOMICS_TESS,
>>     EXTRA_EXT_SHADER_IMAGE_TESS,
>> +   EXTRA_EXT_SSBO_GS,
>> +   EXTRA_EXT_FB_NO_ATTACH_GS,
>> +   EXTRA_EXT_ES_GS,
>>  };
>>
>>  #define NO_EXTRA NULL
>> @@ -308,7 +311,7 @@ static const int extra_ARB_transform_feedback2_api_es3[] = {
>>  };
>>
>>  static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
>> -   EXTRA_EXT_UBO_GS4,
>> +   EXTRA_EXT_UBO_GS,
>>     EXTRA_END
>>  };
>>
>> @@ -343,12 +346,12 @@ static const int extra_EXT_texture_array_es3[] = {
>>  };
>>
>>  static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
>> -   EXTRA_EXT_ATOMICS_GS4,
>> +   EXTRA_EXT_ATOMICS_GS,
>>     EXTRA_END
>>  };
>>
>>  static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
>> -   EXTRA_EXT_SHADER_IMAGE_GS4,
>> +   EXTRA_EXT_SHADER_IMAGE_GS,
>>     EXTRA_END
>>  };
>>
>> @@ -375,6 +378,29 @@ static const int extra_ARB_shader_storage_buffer_object_es31[] = {
>>     EXTRA_END
>>  };
>>
>> +static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
>> +   EXTRA_EXT_SSBO_GS,
>> +   EXTRA_END
>> +};
>> +
>> +
>> +static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
>> +   EXTRA_EXT_FB_NO_ATTACH_GS,
>> +   EXTRA_END
>> +};
>> +
>> +static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
>> +   EXT(ARB_viewport_array),
>> +   EXTRA_EXT_ES_GS,
>> +   EXTRA_END
>> +};
>> +
>> +static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
>> +   EXT(ARB_gpu_shader5),
>> +   EXTRA_EXT_ES_GS,
>> +   EXTRA_END
>> +};
>> +
>>  EXTRA_EXT(ARB_texture_cube_map);
>>  EXTRA_EXT(EXT_texture_array);
>>  EXTRA_EXT(NV_fog_distance);
>> @@ -424,6 +450,7 @@ EXTRA_EXT(ARB_tessellation_shader);
>>  EXTRA_EXT(ARB_shader_subroutine);
>>  EXTRA_EXT(ARB_shader_storage_buffer_object);
>>  EXTRA_EXT(ARB_indirect_parameters);
>> +EXTRA_EXT(OES_geometry_shader);
>>
>>  static const int
>>  extra_ARB_color_buffer_float_or_glcore[] = {
>> @@ -455,6 +482,12 @@ static const int extra_gl32_es3[] = {
>>      EXTRA_END,
>>  };
>>
>> +static const int extra_version_32_OES_geometry_shader[] = {
>> +    EXTRA_VERSION_32,
>> +    EXT(OES_geometry_shader),
>> +    EXTRA_END
>> +};
>> +
>>  static const int extra_gl40_ARB_sample_shading[] = {
>>     EXTRA_VERSION_40,
>>     EXT(ARB_sample_shading),
>> @@ -1154,17 +1187,17 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d
>>           if (ctx->Const.GLSLVersion >= 130)
>>              api_found = GL_TRUE;
>>          break;
>> -      case EXTRA_EXT_UBO_GS4:
>> +      case EXTRA_EXT_UBO_GS:
>>           api_check = GL_TRUE;
>>           api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
>>                        _mesa_has_geometry_shaders(ctx));
>>           break;
>> -      case EXTRA_EXT_ATOMICS_GS4:
>> +      case EXTRA_EXT_ATOMICS_GS:
>>           api_check = GL_TRUE;
>>           api_found = (ctx->Extensions.ARB_shader_atomic_counters &&
>>                        _mesa_has_geometry_shaders(ctx));
>>           break;
>> -      case EXTRA_EXT_SHADER_IMAGE_GS4:
>> +      case EXTRA_EXT_SHADER_IMAGE_GS:
>>           api_check = GL_TRUE;
>>           api_found = (ctx->Extensions.ARB_shader_image_load_store &&
>>                        _mesa_has_geometry_shaders(ctx));
>> @@ -1179,6 +1212,20 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d
>>           api_found = ctx->Extensions.ARB_shader_image_load_store &&
>>                       _mesa_has_tessellation(ctx);
>>           break;
>> +      case EXTRA_EXT_SSBO_GS:
>> +         api_check = GL_TRUE;
>> +         api_found = (ctx->Extensions.ARB_shader_storage_buffer_object &&
>> +                      _mesa_has_geometry_shaders(ctx));
>> +         break;
>> +      case EXTRA_EXT_FB_NO_ATTACH_GS:
>> +         api_check = GL_TRUE;
>> +         api_found = (ctx->Extensions.ARB_framebuffer_no_attachments &&
>> +                      _mesa_has_geometry_shaders(ctx));
>> +         break;
>> +      case EXTRA_EXT_ES_GS:
>> +         api_check = GL_TRUE;
>> +         api_found = _mesa_has_OES_geometry_shader(ctx);
>> +         break;
>>        case EXTRA_END:
>>          break;
>>        default: /* *e is a offset into the extension struct */
>> diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
>> index af7a8f4..6da0f84 100644
>> --- a/src/mesa/main/get_hash_params.py
>> +++ b/src/mesa/main/get_hash_params.py
>> @@ -499,6 +499,37 @@ descriptor=[
>>  { "apis": ["GL_CORE", "GLES31"], "params": [
>>  # GL_ARB_draw_indirect / GLES 3.1
>>    [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect" ],
>> +
>> +# GL 3.2 / GL OES_geometry_shader
>> +  [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), extra_version_32_OES_geometry_shader" ],
>> +  [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32_OES_geometry_shader" ],
>> +  [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_version_32_OES_geometry_shader" ],
>> +  [ "MAX_GEOMETRY_OUTPUT_VERTICES", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_version_32_OES_geometry_shader" ],
>> +  [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_version_32_OES_geometry_shader" ],
>> +  [ "MAX_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_version_32_OES_geometry_shader" ],
>> +
>> +# GL_ARB_shader_image_load_store / geometry shader
>> +  [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader" ],
>> +
>> +# GL_ARB_shader_atomic_counters / geometry shader
>> +  [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader " ],
>> +  [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
>> +
>> +# GL_ARB_shader_storage_buffer_object / geometry shader
>> +  [ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_and_geometry_shader" ],
>> +
>> +# GL_ARB_uniform_buffer_object / geometry shader
>> +  [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
>> +  [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
>> +
>> +# GL_ARB_framebuffer_no_attachments / geometry shader
>> +  [ "MAX_FRAMEBUFFER_LAYERS", "CONTEXT_INT(Const.MaxFramebufferLayers), extra_ARB_framebuffer_no_attachments_and_geometry_shader" ],
>
> Blah, this regresses ARB_framebuffer_no_attachments for 2 reasons --
>
> (a) This is in a GL_CORE / GLES31 section, but this enum should be
> available in compat
> (b) In compat, there is no geometry shader accessible. Really this
> should be something like ARB_no_fb && (mesa_is_desktop_gl ||
> mesa_has_OES_geometry)?
>
> I'm seeing 'bin/arb_framebuffer_no_attachments-minmax -fbo -auto' fail
> because of this... did it not regress for you? The test runs in a
> compat context...
>
>   -ilia
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