[Mesa-dev] [PATCH 3/4] radeonsi: add max waves / SIMD to shader stats (v2)
Tom Stellard
tom at stellard.net
Mon Jan 25 16:47:41 PST 2016
On Fri, Jan 22, 2016 at 03:18:12PM +0100, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> v2: account for LDS usage in PS
> the limit is per SIMD, not per CU
> ---
> src/gallium/drivers/radeonsi/si_shader.c | 54 +++++++++++++++++++++++++++++---
> 1 file changed, 49 insertions(+), 5 deletions(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
> index 1bd617f..33c0db6 100644
> --- a/src/gallium/drivers/radeonsi/si_shader.c
> +++ b/src/gallium/drivers/radeonsi/si_shader.c
> @@ -4001,22 +4001,65 @@ static void si_shader_dump_disassembly(const struct radeon_shader_binary *binary
>
> static void si_shader_dump_stats(struct si_screen *sscreen,
> struct si_shader_config *conf,
> + unsigned num_inputs,
> unsigned code_size,
> struct pipe_debug_callback *debug,
> unsigned processor)
> {
> + unsigned lds_increment = sscreen->b.chip_class >= CIK ? 512 : 256;
> + unsigned lds_per_wave = 0;
> + unsigned max_simd_waves = 10;
> +
> + /* Compute LDS usage for PS. */
> + if (processor == TGSI_PROCESSOR_FRAGMENT) {
> + /* The minimum usage per wave is (num_inputs * 36). The maximum
> + * usage is (num_inputs * 36 * 16).
> + * We can get anything in between and it varies between waves.
> + *
> + * Other stages don't know the size at compile time or don't
> + * allocate LDS per wave, but instead they do it per thread group.
> + */
> + lds_per_wave = conf->lds_size * lds_increment +
> + align(num_inputs * 36, lds_increment);
> + }
> +
> + /* Compute the per-SIMD wave counts. */
> + if (conf->num_sgprs) {
> + if (sscreen->b.chip_class >= VI)
> + max_simd_waves = MIN2(max_simd_waves, 800 / conf->num_sgprs);
> + else
> + max_simd_waves = MIN2(max_simd_waves, 512 / conf->num_sgprs);
> + }
> +
> + if (conf->num_vgprs)
> + max_simd_waves = MIN2(max_simd_waves, 256 / conf->num_vgprs);
> +
> + /* LDS is 64KB per CU (4 SIMDs), divided into 16KB blocks per SIMD
> + * that PS can use.
> + */
> + if (lds_per_wave)
> + max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave);
> +
> if (r600_can_dump_shader(&sscreen->b, processor)) {
> fprintf(stderr, "*** SHADER STATS ***\n"
> - "SGPRS: %d\nVGPRS: %d\nCode Size: %d bytes\nLDS: %d blocks\n"
> - "Scratch: %d bytes per wave\n********************\n",
> + "SGPRS: %d\n"
> + "VGPRS: %d\n"
> + "Code Size: %d bytes\n"
> + "LDS: %d blocks\n"
> + "Scratch: %d bytes per wave\n"
> + "Max Waves: %d\n"
> + "********************\n",
> conf->num_sgprs, conf->num_vgprs, code_size,
> - conf->lds_size, conf->scratch_bytes_per_wave);
> + conf->lds_size, conf->scratch_bytes_per_wave,
> + max_simd_waves);
> }
>
> pipe_debug_message(debug, SHADER_INFO,
> - "Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d LDS: %d Scratch: %d",
> + "Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d "
> + "LDS: %d Scratch: %d Max Waves: %d",
> conf->num_sgprs, conf->num_vgprs, code_size,
> - conf->lds_size, conf->scratch_bytes_per_wave);
> + conf->lds_size, conf->scratch_bytes_per_wave,
> + max_simd_waves);
> }
>
> void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
> @@ -4027,6 +4070,7 @@ void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
> si_shader_dump_disassembly(&shader->binary, debug);
>
> si_shader_dump_stats(sscreen, &shader->config,
> + shader->selector->info.num_inputs,
clover is segfaulting here, because shader->selector is NULL for compute
shaders.
-Tom
> shader->binary.code_size, debug, processor);
> }
>
> --
> 2.1.4
>
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