[Mesa-dev] [PATCH 3/4] radeonsi: add max waves / SIMD to shader stats (v2)
Marek Olšák
maraeo at gmail.com
Tue Jan 26 09:54:33 PST 2016
On Tue, Jan 26, 2016 at 1:47 AM, Tom Stellard <tom at stellard.net> wrote:
> On Fri, Jan 22, 2016 at 03:18:12PM +0100, Marek Olšák wrote:
>> From: Marek Olšák <marek.olsak at amd.com>
>>
>> v2: account for LDS usage in PS
>> the limit is per SIMD, not per CU
>> ---
>> src/gallium/drivers/radeonsi/si_shader.c | 54 +++++++++++++++++++++++++++++---
>> 1 file changed, 49 insertions(+), 5 deletions(-)
>>
>> diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
>> index 1bd617f..33c0db6 100644
>> --- a/src/gallium/drivers/radeonsi/si_shader.c
>> +++ b/src/gallium/drivers/radeonsi/si_shader.c
>> @@ -4001,22 +4001,65 @@ static void si_shader_dump_disassembly(const struct radeon_shader_binary *binary
>>
>> static void si_shader_dump_stats(struct si_screen *sscreen,
>> struct si_shader_config *conf,
>> + unsigned num_inputs,
>> unsigned code_size,
>> struct pipe_debug_callback *debug,
>> unsigned processor)
>> {
>> + unsigned lds_increment = sscreen->b.chip_class >= CIK ? 512 : 256;
>> + unsigned lds_per_wave = 0;
>> + unsigned max_simd_waves = 10;
>> +
>> + /* Compute LDS usage for PS. */
>> + if (processor == TGSI_PROCESSOR_FRAGMENT) {
>> + /* The minimum usage per wave is (num_inputs * 36). The maximum
>> + * usage is (num_inputs * 36 * 16).
>> + * We can get anything in between and it varies between waves.
>> + *
>> + * Other stages don't know the size at compile time or don't
>> + * allocate LDS per wave, but instead they do it per thread group.
>> + */
>> + lds_per_wave = conf->lds_size * lds_increment +
>> + align(num_inputs * 36, lds_increment);
>> + }
>> +
>> + /* Compute the per-SIMD wave counts. */
>> + if (conf->num_sgprs) {
>> + if (sscreen->b.chip_class >= VI)
>> + max_simd_waves = MIN2(max_simd_waves, 800 / conf->num_sgprs);
>> + else
>> + max_simd_waves = MIN2(max_simd_waves, 512 / conf->num_sgprs);
>> + }
>> +
>> + if (conf->num_vgprs)
>> + max_simd_waves = MIN2(max_simd_waves, 256 / conf->num_vgprs);
>> +
>> + /* LDS is 64KB per CU (4 SIMDs), divided into 16KB blocks per SIMD
>> + * that PS can use.
>> + */
>> + if (lds_per_wave)
>> + max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave);
>> +
>> if (r600_can_dump_shader(&sscreen->b, processor)) {
>> fprintf(stderr, "*** SHADER STATS ***\n"
>> - "SGPRS: %d\nVGPRS: %d\nCode Size: %d bytes\nLDS: %d blocks\n"
>> - "Scratch: %d bytes per wave\n********************\n",
>> + "SGPRS: %d\n"
>> + "VGPRS: %d\n"
>> + "Code Size: %d bytes\n"
>> + "LDS: %d blocks\n"
>> + "Scratch: %d bytes per wave\n"
>> + "Max Waves: %d\n"
>> + "********************\n",
>> conf->num_sgprs, conf->num_vgprs, code_size,
>> - conf->lds_size, conf->scratch_bytes_per_wave);
>> + conf->lds_size, conf->scratch_bytes_per_wave,
>> + max_simd_waves);
>> }
>>
>> pipe_debug_message(debug, SHADER_INFO,
>> - "Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d LDS: %d Scratch: %d",
>> + "Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d "
>> + "LDS: %d Scratch: %d Max Waves: %d",
>> conf->num_sgprs, conf->num_vgprs, code_size,
>> - conf->lds_size, conf->scratch_bytes_per_wave);
>> + conf->lds_size, conf->scratch_bytes_per_wave,
>> + max_simd_waves);
>> }
>>
>> void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
>> @@ -4027,6 +4070,7 @@ void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
>> si_shader_dump_disassembly(&shader->binary, debug);
>>
>> si_shader_dump_stats(sscreen, &shader->config,
>> + shader->selector->info.num_inputs,
>
> clover is segfaulting here, because shader->selector is NULL for compute
> shaders.
OK, I'll push a fix in a moment.
Marek
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