[Mesa-dev] [PATCH] glsl: remove old FINISHME
Timothy Arceri
timothy.arceri at collabora.com
Mon Jan 25 21:22:33 PST 2016
This should have been removed long ago.
---
src/glsl/linker.cpp | 2 --
1 file changed, 2 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 4e63698..7925709 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -4679,8 +4679,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
&prog->NumShaderStorageBlocks,
&prog->SsboInterfaceBlockIndex);
- /* FINISHME: Assign fragment shader output locations. */
-
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] == NULL)
continue;
--
2.5.0
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