[Mesa-dev] [PATCH] glsl: remove old FINISHME

Timothy Arceri timothy.arceri at collabora.com
Mon Jan 25 21:22:33 PST 2016


This should have been removed long ago.
---
 src/glsl/linker.cpp | 2 --
 1 file changed, 2 deletions(-)

diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 4e63698..7925709 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -4679,8 +4679,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
                         &prog->NumShaderStorageBlocks,
                         &prog->SsboInterfaceBlockIndex);
 
-   /* FINISHME: Assign fragment shader output locations. */
-
    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
       if (prog->_LinkedShaders[i] == NULL)
 	 continue;
-- 
2.5.0



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