[Mesa-dev] [PATCH] glsl: remove old FINISHME
Chris Forbes
chrisf at ijw.co.nz
Mon Jan 25 23:25:39 PST 2016
Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>
On Tue, Jan 26, 2016 at 6:22 PM, Timothy Arceri <
timothy.arceri at collabora.com> wrote:
> This should have been removed long ago.
> ---
> src/glsl/linker.cpp | 2 --
> 1 file changed, 2 deletions(-)
>
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index 4e63698..7925709 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -4679,8 +4679,6 @@ link_shaders(struct gl_context *ctx, struct
> gl_shader_program *prog)
> &prog->NumShaderStorageBlocks,
> &prog->SsboInterfaceBlockIndex);
>
> - /* FINISHME: Assign fragment shader output locations. */
> -
> for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> if (prog->_LinkedShaders[i] == NULL)
> continue;
> --
> 2.5.0
>
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