[Mesa-dev] [PATCH] glsl: remove old FINISHME

Chris Forbes chrisf at ijw.co.nz
Mon Jan 25 23:25:39 PST 2016


Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>

On Tue, Jan 26, 2016 at 6:22 PM, Timothy Arceri <
timothy.arceri at collabora.com> wrote:

> This should have been removed long ago.
> ---
>  src/glsl/linker.cpp | 2 --
>  1 file changed, 2 deletions(-)
>
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index 4e63698..7925709 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -4679,8 +4679,6 @@ link_shaders(struct gl_context *ctx, struct
> gl_shader_program *prog)
>                          &prog->NumShaderStorageBlocks,
>                          &prog->SsboInterfaceBlockIndex);
>
> -   /* FINISHME: Assign fragment shader output locations. */
> -
>     for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
>        if (prog->_LinkedShaders[i] == NULL)
>          continue;
> --
> 2.5.0
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/mesa-dev/attachments/20160126/8bf90329/attachment.html>


More information about the mesa-dev mailing list