[Mesa-dev] [Bug 96765] BindFragDataLocationIndexed on array fragment shader output.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jul 6 18:06:31 UTC 2016


--- Comment #5 from Ilia Mirkin <imirkin at alum.mit.edu> ---
(In reply to Corentin Wallez from comment #4)
> I also tried the changes you mentioned in Comment 1, while it fixes the
> values queried back from the driver, the triangle is still not being shown.
> Only making FragColor and SecondaryFragColor to be non-array floats make the
> triangle appear.

Ah, right you are. I'm used to seeing piglit print a failure message when it
didn't work. More investigating is left here.

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