[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jul 25 13:20:58 UTC 2016


--- Comment #33 from Mikhail Korolev <stilriv at gmail.com> ---
Created attachment 125311
  --> https://bugs.freedesktop.org/attachment.cgi?id=125311&action=edit

(In reply to Thomas J. Moore from comment #32)
> Created attachment 125302 [details]
> Simple LD_PRELOAD shim to apply necessary patches for divos
> Game works great for me with the above patches (thanks to those who figured
> this out!).  However, since they are not likely to be incorporated into
> Mesa, and patching my system Mesa just for one poorly written game is a bad
> idea, I think one of two alternate solutions needs to be provided.  My
> preference would be to patch the game binaries.  I don't really want to mess
> with that right now, though (especially since I can't easily locate where it
> does the vendor check).  The other would be to provide the patches in the
> form of an LD_PRELOAD shim.  I have attached the source code for one that
> seems to work for me.

Your code calls dlsym at every call of glGetString/glXGetProcAddressARB instead
of call it only at startup. Fix in attachments.

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