[Mesa-dev] [PATCH 69/68] glsl: don't try to load/store SSBOs values in the cache
Timothy Arceri
timothy.arceri at collabora.com
Thu Jun 2 05:59:01 UTC 2016
Also add an assert to catch buffer overflows.
---
src/compiler/glsl/shader_cache.cpp | 11 +++++++++--
1 file changed, 9 insertions(+), 2 deletions(-)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index 52982cf..d37d5b0 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -431,6 +431,7 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
blob_write_uint32(metadata, prog->UniformStorage[i].offset);
blob_write_uint32(metadata, prog->UniformStorage[i].array_stride);
blob_write_uint32(metadata, prog->UniformStorage[i].hidden);
+ blob_write_uint32(metadata, prog->UniformStorage[i].is_shader_storage);
blob_write_uint32(metadata, prog->UniformStorage[i].matrix_stride);
blob_write_uint32(metadata, prog->UniformStorage[i].row_major);
blob_write_uint32(metadata,
@@ -451,7 +452,8 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
*/
blob_write_uint32(metadata, prog->NumHiddenUniforms);
for (i = 0; i < prog->NumUniformStorage; i++) {
- if (!prog->UniformStorage[i].builtin) {
+ if (!prog->UniformStorage[i].builtin &&
+ !prog->UniformStorage[i].is_shader_storage) {
unsigned vec_size = values_for_type(prog->UniformStorage[i].type) *
MAX2(prog->UniformStorage[i].array_elements, 1);
blob_write_bytes(metadata, prog->UniformStorage[i].storage,
@@ -493,6 +495,7 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
uniforms[i].offset = blob_read_uint32(metadata);
uniforms[i].array_stride = blob_read_uint32(metadata);
uniforms[i].hidden = blob_read_uint32(metadata);
+ uniforms[i].is_shader_storage = blob_read_uint32(metadata);
uniforms[i].matrix_stride = blob_read_uint32(metadata);
uniforms[i].row_major = blob_read_uint32(metadata);
uniforms[i].num_compatible_subroutines = blob_read_uint32(metadata);
@@ -512,12 +515,16 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
/* Restore uniform values. */
prog->NumHiddenUniforms = blob_read_uint32(metadata);
for (i = 0; i < prog->NumUniformStorage; i++) {
- if (!prog->UniformStorage[i].builtin) {
+ if (!prog->UniformStorage[i].builtin &&
+ !prog->UniformStorage[i].is_shader_storage) {
unsigned vec_size = values_for_type(prog->UniformStorage[i].type) *
MAX2(prog->UniformStorage[i].array_elements, 1);
blob_copy_bytes(metadata,
(uint8_t *) prog->UniformStorage[i].storage,
sizeof(union gl_constant_value) * vec_size);
+
+ assert(vec_size + prog->UniformStorage[i].storage <=
+ data + prog->NumUniformDataSlots);
}
}
}
--
2.5.5
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