[Mesa-dev] [PATCH 3/5] i965: Use a uniform for gl_PatchVerticesIn in the TES.

Kenneth Graunke kenneth at whitecape.org
Thu Jun 2 21:09:44 UTC 2016


Fixes GL44-CTS.tessellation_shader.single.max_patch_vertices,
which uses gl_PatchVerticesIn in the TES, but doesn't link against
a TCS (which would allow the linker to lower it to a constant).

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Cc: mesa-stable at lists.freedesktop.org
---
 src/mesa/drivers/dri/i965/brw_context.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 97dc226..aad2afb 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -599,6 +599,7 @@ brw_initialize_context_constants(struct brw_context *brw)
       ctx->Const.MaxClipPlanes = 8;
 
    ctx->Const.LowerTessLevel = true;
+   ctx->Const.LowerTESPatchVerticesIn = true;
    ctx->Const.PrimitiveRestartForPatches = true;
 
    ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024;
-- 
2.8.3



More information about the mesa-dev mailing list