[Mesa-dev] [PATCH] glsl: geom shader max_vertices layout must match.

Dave Airlie airlied at gmail.com
Fri Jun 3 21:04:42 UTC 2016


On 4 June 2016 at 03:39, Alejandro PiƱeiro <apinheiro at igalia.com> wrote:
> On 03/06/16 02:46, Dave Airlie wrote:
>> From: Dave Airlie <airlied at redhat.com>
>>
>> "all geometry shader output vertex count declarations in a
>> program must declare the same count."
>
> This spec quote lacks context. As far as I see it comes from GLSL 4.5
> spec, "4.4.2.3 Geometry Outputs".
>
>>
>> Fixes:
>> GL45-CTS.geometry_shader.output.conflicted_output_vertices_max
>
> The patch looks good. But testing on Skylake and Broadwell, current
> master is passing this test without this patch. Did you mean a different
> test, or you made the test with a different hw?

It might be a regression since,
aaa69c79cd584db4d9c6ea7794e93d29f3d54572

Can you confirm you are running on master, some of the CTS results
I've seen suggest you might not have all the changes.

Dave.


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