[Mesa-dev] [PATCH] glsl: geom shader max_vertices layout must match.
Alejandro Piñeiro
apinheiro at igalia.com
Mon Jun 6 06:30:25 UTC 2016
On 03/06/16 23:04, Dave Airlie wrote:
> On 4 June 2016 at 03:39, Alejandro Piñeiro <apinheiro at igalia.com> wrote:
>> On 03/06/16 02:46, Dave Airlie wrote:
>>> From: Dave Airlie <airlied at redhat.com>
>>>
>>> "all geometry shader output vertex count declarations in a
>>> program must declare the same count."
>> This spec quote lacks context. As far as I see it comes from GLSL 4.5
>> spec, "4.4.2.3 Geometry Outputs".
>>
>>> Fixes:
>>> GL45-CTS.geometry_shader.output.conflicted_output_vertices_max
>> The patch looks good. But testing on Skylake and Broadwell, current
>> master is passing this test without this patch. Did you mean a different
>> test, or you made the test with a different hw?
> It might be a regression since,
> aaa69c79cd584db4d9c6ea7794e93d29f3d54572
>
> Can you confirm you are running on master,
Yes. And just in case, I updated today, and also tried at that commit
point, and just before. In all cases the test is passing on Skylake.
> some of the CTS results
> I've seen suggest you might not have all the changes.
BR
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