[Mesa-dev] [PATCH] nvc0: re-validate images after launching a grid on Fermi
Samuel Pitoiset
samuel.pitoiset at gmail.com
Sun Jun 5 16:13:20 UTC 2016
Images invalidation is a bit weird on Fermi and there is already a hack
which forces invalidating all images when launching a computer shader
to help in fixing 3D<->CP interaction.
However, we need to re-validate images for compute because
nvc0_compute_invalidate_surfaces() will destroy the previous binding.
This is not really good for performance purposes but this might be
improved later.
This fixes the following piglits:
- spec/arb_compute_shader/execution/basic-uniform-access
- spec/arb_compute_shader/execution/mutiple-texture-reading
- spec/arb_compute_shader/execution/multiple-workgroups
- spec/glsl-4.30/execution/built-in-functions/cs-* (207 tests)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Cc: "12.0" <mesa-stable at lists.freedesktop.org>
---
src/gallium/drivers/nouveau/nvc0/nvc0_compute.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c b/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c
index 8c88225..baeeca5 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c
@@ -458,4 +458,6 @@ nvc0_launch_grid(struct pipe_context *pipe, const struct pipe_grid_info *info)
/* TODO: Not sure if this is really necessary. */
nvc0_compute_invalidate_surfaces(nvc0, 5);
+ nvc0->dirty_cp |= NVC0_NEW_CP_SURFACES;
+ nvc0->images_dirty[5] |= nvc0->images_valid[5];
}
--
2.8.3
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