[Mesa-dev] [PATCH 0/3] R600-GCN: Use hw MSAA resolve for non-trivial resolves

Nicolai Hähnle nhaehnle at gmail.com
Mon Jun 6 15:30:35 UTC 2016


Patches 1 & 3:

Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>

On 05.06.2016 17:07, Marek Olšák wrote:
> Hi,
>
> The shader-based resolve is slow.
>
> With this series, one scene with 8xMSAA in HL2: Lost Coast goes from 8-9 FPS to 32 FPS on Evergreen & Wine/Nine.
>
> Please review.
>
> Marek
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