[Mesa-dev] [PATCH] glsl/ast: don't crash when func_name is NULL
Dave Airlie
airlied at gmail.com
Sun Jun 5 21:00:59 UTC 2016
From: Dave Airlie <airlied at redhat.com>
This fixes a crash in
GL43-CTS.shader_subroutine.subroutines_not_allowed_as_variables_constructors_and_argument_or_return_types
If we can't find the func_name in one of these paths,
we have emitted an earlier error so just return here.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/compiler/glsl/ast_function.cpp | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/compiler/glsl/ast_function.cpp b/src/compiler/glsl/ast_function.cpp
index a97e6c9..f74394f 100644
--- a/src/compiler/glsl/ast_function.cpp
+++ b/src/compiler/glsl/ast_function.cpp
@@ -2078,6 +2078,10 @@ ast_function_expression::hir(exec_list *instructions,
func_name = id->primary_expression.identifier;
}
+ /* an error was emitted earlier */
+ if (!func_name)
+ return ir_rvalue::error_value(ctx);
+
ir_function_signature *sig =
match_function_by_name(func_name, &actual_parameters, state);
--
2.7.4
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