[Mesa-dev] [PATCH] glsl/ast: don't crash when func_name is NULL
Iago Toral
itoral at igalia.com
Mon Jun 6 14:17:40 UTC 2016
I guess this makes sense:
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com
Out of curiosity, in which case do we get here and can't find a function
name?
On Mon, 2016-06-06 at 07:00 +1000, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> This fixes a crash in
> GL43-CTS.shader_subroutine.subroutines_not_allowed_as_variables_constructors_and_argument_or_return_types
>
> If we can't find the func_name in one of these paths,
> we have emitted an earlier error so just return here.
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> src/compiler/glsl/ast_function.cpp | 4 ++++
> 1 file changed, 4 insertions(+)
>
> diff --git a/src/compiler/glsl/ast_function.cpp b/src/compiler/glsl/ast_function.cpp
> index a97e6c9..f74394f 100644
> --- a/src/compiler/glsl/ast_function.cpp
> +++ b/src/compiler/glsl/ast_function.cpp
> @@ -2078,6 +2078,10 @@ ast_function_expression::hir(exec_list *instructions,
> func_name = id->primary_expression.identifier;
> }
>
> + /* an error was emitted earlier */
> + if (!func_name)
> + return ir_rvalue::error_value(ctx);
> +
> ir_function_signature *sig =
> match_function_by_name(func_name, &actual_parameters, state);
>
More information about the mesa-dev
mailing list