[Mesa-dev] [PATCH 2/2] st/mesa: use buffer usage history to set dirty flags for revalidation
Nicolai Hähnle
nhaehnle at gmail.com
Tue Jun 7 19:43:33 UTC 2016
On 07.06.2016 16:08, Ilia Mirkin wrote:
> On Tue, Jun 7, 2016 at 8:50 AM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
>> On 04.06.2016 19:28, Ilia Mirkin wrote:
>>>
>>> We were previously unconditionally doing this for arrays and ubo's, and
>>> ignoring texture/storage/atomic buffers. Instead use the usage history
>>> to determine which atoms need to be revalidated.
>>
>>
>> Does this need to handle shader images as well?
>
> Hm, right. Of course there's no way to bind a buffer to an image
> (explicitly), so I think I can just do
>
> | if (st_obj->Base.UsageHistory & USAGE_TEXTURE_BUFFER)
> | st->dirty.st |= ST_NEW_SAMPLER_VIEWS | ST_NEW_IMAGE_UNITS
>
> What do you think?
Yes, that looks reasonable to me. With this change, you can add my R-b
also to the second patch.
Cheers,
Nicolai
>
>>
>> Nicolai
>>
>>
>>>
>>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>>> Cc: "12.0" <mesa-stable at lists.freedesktop.org>
>>> ---
>>> src/mesa/state_tracker/st_cb_bufferobjects.c | 15 +++++++++++++--
>>> 1 file changed, 13 insertions(+), 2 deletions(-)
>>>
>>> diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c
>>> b/src/mesa/state_tracker/st_cb_bufferobjects.c
>>> index 8bbc2f0..cd57b6f 100644
>>> --- a/src/mesa/state_tracker/st_cb_bufferobjects.c
>>> +++ b/src/mesa/state_tracker/st_cb_bufferobjects.c
>>> @@ -332,8 +332,19 @@ st_bufferobj_data(struct gl_context *ctx,
>>> }
>>> }
>>>
>>> - /* BufferData may change an array or uniform buffer, need to update it
>>> */
>>> - st->dirty.st |= ST_NEW_VERTEX_ARRAYS | ST_NEW_UNIFORM_BUFFER;
>>> + /* The current buffer may be bound, so we have to revalidate all atoms
>>> that
>>> + * might be using it.
>>> + */
>>> + /* TODO: Add arrays to usage history */
>>> + st->dirty.st |= ST_NEW_VERTEX_ARRAYS;
>>> + if (st_obj->Base.UsageHistory & USAGE_UNIFORM_BUFFER)
>>> + st->dirty.st |= ST_NEW_UNIFORM_BUFFER;
>>> + if (st_obj->Base.UsageHistory & USAGE_SHADER_STORAGE_BUFFER)
>>> + st->dirty.st |= ST_NEW_STORAGE_BUFFER;
>>> + if (st_obj->Base.UsageHistory & USAGE_TEXTURE_BUFFER)
>>> + st->dirty.st |= ST_NEW_SAMPLER_VIEWS;
>>> + if (st_obj->Base.UsageHistory & USAGE_ATOMIC_COUNTER_BUFFER)
>>> + st->dirty.st |= ST_NEW_ATOMIC_BUFFER;
>>>
>>> return GL_TRUE;
>>> }
>>>
>>
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