[Mesa-dev] [PATCH] st/mesa: use base level size as "guess" when available
Nicolai Hähnle
nhaehnle at gmail.com
Fri Jun 10 11:18:28 UTC 2016
Ping?
On 06.06.2016 23:28, Nicolai Hähnle wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> When an applications specifies mip levels _before_ setting a mipmap texture
> filter, we will initially guess a single texture level. When the second level
> image is created, we try to allocate the full texture -- however, we get the
> base level size guess wrong if that size is odd. This leads to yet another
> re-allocation of the texture later during st_finalize_texture.
>
> Even worse, this re-allocation breaks a (reasonable) assumption made by
> st_generate_mipmaps, because the re-allocation in the finalization call will
> again allocate a single-level pipe texture (based on the non-mipmap texture
> filter!). As a result, mipmap generation fails in interesting ways.
>
> All of this can be avoided by just using the fact that we already know the
> size of the base level.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95529
> Cc: 12.0 <mesa-stable at lists.freedesktop.org>
> ---
> src/mesa/state_tracker/st_cb_texture.c | 33 +++++++++++++++++++++++++++------
> 1 file changed, 27 insertions(+), 6 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
> index d38f24c..44e21b1 100644
> --- a/src/mesa/state_tracker/st_cb_texture.c
> +++ b/src/mesa/state_tracker/st_cb_texture.c
> @@ -456,21 +456,42 @@ guess_and_alloc_texture(struct st_context *st,
> struct st_texture_object *stObj,
> const struct st_texture_image *stImage)
> {
> + const struct gl_texture_image *firstImage;
> GLuint lastLevel, width, height, depth;
> GLuint bindings;
> GLuint ptWidth, ptHeight, ptDepth, ptLayers;
> enum pipe_format fmt;
> + bool guessed_box = false;
>
> DBG("%s\n", __func__);
>
> assert(!stObj->pt);
>
> - if (!guess_base_level_size(stObj->base.Target,
> - stImage->base.Width2,
> - stImage->base.Height2,
> - stImage->base.Depth2,
> - stImage->base.Level,
> - &width, &height, &depth)) {
> + /* If a base level image with compatible size exists, use that as our guess.
> + */
> + firstImage = _mesa_base_tex_image(&stObj->base);
> + if (firstImage &&
> + guess_base_level_size(stObj->base.Target,
> + firstImage->Width2,
> + firstImage->Height2,
> + firstImage->Depth2,
> + firstImage->Level,
> + &width, &height, &depth)) {
> + if (stImage->base.Width2 == u_minify(width, stImage->base.Level) &&
> + stImage->base.Height2 == u_minify(height, stImage->base.Level) &&
> + stImage->base.Depth2 == u_minify(depth, stImage->base.Level))
> + guessed_box = true;
> + }
> +
> + if (!guessed_box)
> + guessed_box = guess_base_level_size(stObj->base.Target,
> + stImage->base.Width2,
> + stImage->base.Height2,
> + stImage->base.Depth2,
> + stImage->base.Level,
> + &width, &height, &depth);
> +
> + if (!guessed_box) {
> /* we can't determine the image size at level=0 */
> stObj->width0 = stObj->height0 = stObj->depth0 = 0;
> /* this is not an out of memory error */
>
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