[Mesa-dev] [PATCH] st/mesa: use base level size as "guess" when available
Brian Paul
brianp at vmware.com
Fri Jun 10 16:50:32 UTC 2016
On 06/10/2016 05:18 AM, Nicolai Hähnle wrote:
> Ping?
LGTM. I assume there's no piglit regressions. In any case, let's be on
the lookout for any other regressions that might fall out. Like I said
before, this code is kind of delicate.
Reviewed-by: Brian Paul <brianp at vmware.com>
>
> On 06.06.2016 23:28, Nicolai Hähnle wrote:
>> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>>
>> When an applications specifies mip levels _before_ setting a mipmap
>> texture
>> filter, we will initially guess a single texture level. When the
>> second level
>> image is created, we try to allocate the full texture -- however, we
>> get the
>> base level size guess wrong if that size is odd. This leads to yet
>> another
>> re-allocation of the texture later during st_finalize_texture.
>>
>> Even worse, this re-allocation breaks a (reasonable) assumption made by
>> st_generate_mipmaps, because the re-allocation in the finalization
>> call will
>> again allocate a single-level pipe texture (based on the non-mipmap
>> texture
>> filter!). As a result, mipmap generation fails in interesting ways.
>>
>> All of this can be avoided by just using the fact that we already know
>> the
>> size of the base level.
>>
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95529
>> Cc: 12.0 <mesa-stable at lists.freedesktop.org>
>> ---
>> src/mesa/state_tracker/st_cb_texture.c | 33
>> +++++++++++++++++++++++++++------
>> 1 file changed, 27 insertions(+), 6 deletions(-)
>>
>> diff --git a/src/mesa/state_tracker/st_cb_texture.c
>> b/src/mesa/state_tracker/st_cb_texture.c
>> index d38f24c..44e21b1 100644
>> --- a/src/mesa/state_tracker/st_cb_texture.c
>> +++ b/src/mesa/state_tracker/st_cb_texture.c
>> @@ -456,21 +456,42 @@ guess_and_alloc_texture(struct st_context *st,
>> struct st_texture_object *stObj,
>> const struct st_texture_image *stImage)
>> {
>> + const struct gl_texture_image *firstImage;
>> GLuint lastLevel, width, height, depth;
>> GLuint bindings;
>> GLuint ptWidth, ptHeight, ptDepth, ptLayers;
>> enum pipe_format fmt;
>> + bool guessed_box = false;
>>
>> DBG("%s\n", __func__);
>>
>> assert(!stObj->pt);
>>
>> - if (!guess_base_level_size(stObj->base.Target,
>> - stImage->base.Width2,
>> - stImage->base.Height2,
>> - stImage->base.Depth2,
>> - stImage->base.Level,
>> - &width, &height, &depth)) {
>> + /* If a base level image with compatible size exists, use that as
>> our guess.
>> + */
>> + firstImage = _mesa_base_tex_image(&stObj->base);
>> + if (firstImage &&
>> + guess_base_level_size(stObj->base.Target,
>> + firstImage->Width2,
>> + firstImage->Height2,
>> + firstImage->Depth2,
>> + firstImage->Level,
>> + &width, &height, &depth)) {
>> + if (stImage->base.Width2 == u_minify(width,
>> stImage->base.Level) &&
>> + stImage->base.Height2 == u_minify(height,
>> stImage->base.Level) &&
>> + stImage->base.Depth2 == u_minify(depth, stImage->base.Level))
>> + guessed_box = true;
>> + }
>> +
>> + if (!guessed_box)
>> + guessed_box = guess_base_level_size(stObj->base.Target,
>> + stImage->base.Width2,
>> + stImage->base.Height2,
>> + stImage->base.Depth2,
>> + stImage->base.Level,
>> + &width, &height, &depth);
>> +
>> + if (!guessed_box) {
>> /* we can't determine the image size at level=0 */
>> stObj->width0 = stObj->height0 = stObj->depth0 = 0;
>> /* this is not an out of memory error */
>>
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