[Mesa-dev] [PATCH] gallium: add API for setting window rectangles
Nicolai Hähnle
nhaehnle at gmail.com
Mon Jun 13 09:41:21 UTC 2016
On 11.06.2016 21:14, Ilia Mirkin wrote:
> Window rectangles apply to all framebuffer operations, either in
> inclusive or exclusive mode. They may also be specified as part of a
> blit operation.
>
> In exclusive mode, any fragment inside any of the specified rectangles
> will be discarded.
>
> In inclusive mode, any fragment outside every rectangle will be
> discarded.
>
> The no-op state is to have 0 rectangles in exclusive mode.
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>
> Wanted to get some early feedback on the interface, while I go around adding pipe caps and the state tracker code (which is easy but a little time-consuming).
The API makes sense to me.
Cheers,
Nicolai
>
> This is for GL_EXT_window_rectangles.
>
> src/gallium/docs/source/context.rst | 15 ++++++++++++---
> src/gallium/include/pipe/p_context.h | 5 +++++
> src/gallium/include/pipe/p_state.h | 6 ++++++
> 3 files changed, 23 insertions(+), 3 deletions(-)
>
> diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst
> index 3a45f40..667d9a2 100644
> --- a/src/gallium/docs/source/context.rst
> +++ b/src/gallium/docs/source/context.rst
> @@ -79,6 +79,15 @@ objects. They all follow simple, one-method binding calls, e.g.
> should be the same as the number of set viewports and can be up to
> PIPE_MAX_VIEWPORTS.
> * ``set_viewport_states``
> +* ``set_window_rectangle_states`` sets the window rectangles to be
> + used for rendering, as defined by GL_EXT_window_rectangles. There
> + are two modes - include and exclude, which define whether the
> + supplied rectangles are to be used for including fragments or
> + excluding them. All of the rectangles are ORed together, so in
> + exclude mode, any fragment inside any rectangle would be culled,
> + while in include mode, any fragment outside all rectangles would be
> + culled. xmin/ymin are inclusive, while xmax/ymax are exclusive (same
> + as scissor states above).
> * ``set_tess_state`` configures the default tessellation parameters:
> * ``default_outer_level`` is the default value for the outer tessellation
> levels. This corresponds to GL's ``PATCH_DEFAULT_OUTER_LEVEL``.
> @@ -492,9 +501,9 @@ This can be considered the equivalent of a CPU memcpy.
>
> ``blit`` blits a region of a resource to a region of another resource, including
> scaling, format conversion, and up-/downsampling, as well as a destination clip
> -rectangle (scissors). It can also optionally honor the current render condition
> -(but either way the blit itself never contributes anything to queries currently
> -gathering data).
> +rectangle (scissors) and window rectangles. It can also optionally honor the
> +current render condition (but either way the blit itself never contributes
> +anything to queries currently gathering data).
> As opposed to manually drawing a textured quad, this lets the pipe driver choose
> the optimal method for blitting (like using a special 2D engine), and usually
> offers, for example, accelerated stencil-only copies even where
> diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h
> index 9d7a8eb..0ea18c7 100644
> --- a/src/gallium/include/pipe/p_context.h
> +++ b/src/gallium/include/pipe/p_context.h
> @@ -274,6 +274,11 @@ struct pipe_context {
> unsigned num_scissors,
> const struct pipe_scissor_state * );
>
> + void (*set_window_rectangle_states)( struct pipe_context *,
> + boolean include,
> + unsigned num_rectangles,
> + const struct pipe_scissor_state * );
> +
> void (*set_viewport_states)( struct pipe_context *,
> unsigned start_slot,
> unsigned num_viewports,
> diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
> index 396f563..9c69355 100644
> --- a/src/gallium/include/pipe/p_state.h
> +++ b/src/gallium/include/pipe/p_state.h
> @@ -69,6 +69,7 @@ extern "C" {
> #define PIPE_MAX_VIEWPORTS 16
> #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
> #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
> +#define PIPE_MAX_WINDOW_RECTANGLES 8
>
>
> struct pipe_reference
> @@ -710,6 +711,11 @@ struct pipe_blit_info
> boolean scissor_enable;
> struct pipe_scissor_state scissor;
>
> + /* Window rectangles can either be inclusive or exclusive. */
> + boolean window_rectangle_include;
> + unsigned num_window_rectangles;
> + struct pipe_scissor_state window_rectangles[PIPE_MAX_WINDOW_RECTANGLES];
> +
> boolean render_condition_enable; /**< whether the blit should honor the
> current render condition */
> boolean alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) */
>
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